Jhakrae are usually a nuisance - critters that most armed travelers can deal with easily. This fellow, however, is a much larger issue. Its animation is somewhat different from its lesser kin, so we wanted to show it off separately.
--------------------------------------------------
This time, you can take a gander at the mighty Splinter's idle animation. He can't wait to get cracking.
--------------------------------------------------
Our crowdfunding campaign is LIVE at Fig.co. Get instant access to the Alpha build now!
Dragon Mages are spellcasters who specialize in Draconic magic, especially in manifesting their arcane powers as destructive spells. They are typically attached to Dragon Army or Dragonguard contingents, which is where you will encounter most of them in Vagrus. Dragon Mages are armored, sturdy, have amazing resistances, and regenerate Power that is used to fuel their magical attacks.
We have long been talking about improving the experience with factions in Vagrus. They are currently in the game and can be interacted with one way or the other but there is no UI to track your standing with them, nor is it possible to claim rewards for each unlocked reputation tier (although there are already a lot of implicit benefits and rewards for high reputation with almost every faction). With Tasks being implemented and so intimately intertwined with factions, we thought we'd give you a rundown of what to expect from the next large addition to the game.
The Demo of Vagrus is more story-driven, so we would not want to spoil it for you. However, our dear friend Nookrium agreed to stream the open-world part for you.
Another enemy joins the animation showcase this week! Standing firm with his mighty scutum, the Murmillo gladiator is ready for battle.
--------------------------------------------------
Our crowdfunding campaign is LIVE at Fig.co. Get instant access to the Alpha build now!
Based on the ton of feedback concerning initial difficulty and learning curve, we have listened to you, our players, and implemented Trade Tasks to make the initial experience smoother in the open-world campaign. While there, and because they are deeply intertwined, we also decided to include the brand-new Factions UI and the faction tier system. We were happy to see that everyone who tried it in the preview build loved it and we are also satisfied with the result. To top it off, we also have a long list of adjustments, fixes, and tweaks (see patch notes at the end of this post).
Murmillo is a gladiator type from ancient Rome, one of the most iconic in fact, so when it came to designing gladiators for the world of Vagrus, there was no question about including one that looks and feels exactly like the real world warrior of the same name. We wanted to change it around a bit to make it compatible with the pseudo-Roman fantasy world, but these changes are subtle at best, like the absence of fish imagery, bronze used for the metal parts due to the rarity of harder metals, as well as a different loincloth and belt.
Ashmen, or Ashlanders, are the tribesmen of the Forsaken Waste, an endless desert of grey sand and little else. Yet these nomads make a harsh living off the Qurus, gigantic snail-like creatures, as well as other critters that roam the monotonous wasteland.
When coming face to face with an Ashlander in the game, you can expect a tough huntsman, though by themselves these enemies provide little challenge. In greater numbers they can make use of their supplementary ability, bleed inducing attacks, and ranged capabilities. Their combat skills are:
Twitchy, isn't it? Just don't let it grab your companions!
--------------------------------------------------
Our crowdfunding campaign is LIVE at Fig.co. Get instant access to the Alpha build now!