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Pre-alpha - Main Screen UI
27 Jun | 10:00 am

As a strategy-RPG hybrid, Vagrus is pretty heavy on UI, so a lot of our effort goes into designing a functional and appealing UI for various elements of the game. Today, we'll take a look at our progress with the 'main UI', which is on the campaign map. This is what the player will see the most of and it's UI has to be a gateway to several key game elements.

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#art #map #prealpha #userinterface #vagrus

Character Artwork - Sergorodite Priest
21 Jun | 10:00 am

Character Artwork Day!

This time, another enemy that sometimes can appear as an ally: the Sergorodite Priest.

Priests of Sergorod are the lowest ranking but already ordained members of the Church of Sergorod. One of the three new gods of the Triumvirate - the patron gods of the Empire -, Sergorod lords over the spheres of vengeance, anger, curses, grudges, and malevolence. Those who enter the service of the Church usually train as novices to become ordained priests of Sergorod (some of them join the more militant Cult of Retribution or other more obscure sects, though).

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#art #character #orderoftheblacksun #priestofsergorod #sergorod

Character artwork - Slinger
14 Jun | 4:00 pm

This week’s character is another bandit type enemy from the roster of wasteland outlaws. We call him the Slinger, because he… well uses a sling! 

Slings are deadly in combat in the real world when someone knows how to use them. Though they don’t seem much, slings could propel simple projectiles (such as rocks) with power enough to break armor, cut through flesh, and devastate bones.

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#abolitionists #art #character #slinger #vagrus

Character Artwork - Executor
06 Jun | 10:00 am

This week we have another character art for you: the Executor. These unholy men are enemies in the main game, but the Prologue does give players the opportunity to have them on their team, albeit briefly.

But who are these grim individuals?

Executors are the armed enforcers of the Church of Sergorod. As one of the three new gods of the Triumvirate - the patron gods of the Empire -, Sergorod is known as the god of vengeance, anger, curses, grudges, and malevolence.

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#art #character #executor #godsofxeryn #sergorod

Pre-Alpha Combat UI #1
31 May | 10:00 am

This video is showcasing the UI in combat in its current state.

 

What's new, you ask? Several things:

- Target's Stats and Expected Outcome

While the active character (whose turn it is) is displayed on the left part of the UI, the current target can be seen on the right side. When you select a skill on the active character, you can see its expected outcome (damage, etc.) as well on the target panel.

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#herocombat #ingamefootage #prealpha #userinterface #video

Character Artwork - The Mercenary
29 May | 10:00 am

Time to reveal a new character today: the Mercenary.

One of the mercenary characters in the game, this lass is a melee expert in combat and a tough customer to boot. Players will come across her in the Prologue as a friendly NPC, but later on she can be encountered more frequently as a mercenary enemy. Apart from her axe, she wields a whip to great effect. Her painted leather armor is light but sturdy.

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#art #character #demonkin #mercenary

Vagrus Pre-Alpha Combat Demo #3
16 May | 10:00 am

Here's another short video on the combat of Vagrus for you to check out!

This time, apart from the new combat background, enemies called the Cinderborn are shown in action. These smoldering undead inflict fire damage over time effects with their attacks.

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#cinderborn #herocombat #ingamefootage #smolderboneflats #video

Vagrus Pre-Alpha Combat Demo #2
09 May | 10:00 am

We are happy to report that last month we made a lot of progress on the combat of Vagrus. Thus, we thought to give you a sneak peek.

In the short video, where Crifta and her goons take on the player characters, you can see a new combat background and several characters that are now fully operational in combat. Projectile mechanics also work now in combat, for the most part (as you can see when Crifta fires her deadly bow). The UI has been improved a lot as well, including the addition of the UI segment of the vagrus itself (top left corner). Here, players will be able to boost their characters in a number of ways spending Resourcefulness. Often, spending it is the only way to prevail in tough situations.

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#herocombat #ingamefootage #prealpha #userinterface #video

Project Update - April 2018
21 Apr | 6:44 pm

Some time ago we promised to invite you all to a virtual tour of our office, so without further ado, here goes:

First stop - Budapest, 13th district

Our office is located in an edifice built in the socialist era but kept in fairly good condition compared to how others fared. Back in the day when programming meant punched cards, the whole building housed a prominent company developing 'software' on those.

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#lostpilgrims #office #projectupdate #team #tools

Character Artwork - Sedarias poses #1-2
20 Apr | 2:28 pm

As we are adding more and more characters to the game's combat, we thought you might be interested in how they appear there.

Anything a given character can do in combat (like blocking or dodging, being hit, attacking or using various skills, and even standing idle) has an assigned artwork (a sprite) that appears when that action is performed.

These two images here show some of the action sprites Sedarias has. Some powerful two-handed sword swings make up his offensive abilities, augmented by Bane (a curse he can cast on opponents).

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#art #character #orderoftheblacksun #projectupdate #sedarias

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