NEWS
Character Artwork - Murmillo
16 Jun | 10:00 am

Murmillo is a gladiator type from ancient Rome, one of the most iconic in fact, so when it came to designing gladiators for the world of Vagrus, there was no question about including one that looks and feels exactly like the real world warrior of the same name. We wanted to change it around a bit to make it compatible with the pseudo-Roman fantasy world, but these changes are subtle at best, like the absence of fish imagery, bronze used for the metal parts due to the rarity of harder metals, as well as a different loincloth and belt.

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#arc #character

Passengers Revisited (Game Design Post)
11 Jun | 10:00 am

While working on Trade Tasks (see more here), we took the chance to revisit passengers and unified their currently existing UI with the new Task UI in the Journal since passengers are in fact Tasks both by definition and application.

The brand new passenger page shows all the associated stats, including (finally) the workforce the passenger provides or needs. For those passengers that reward faction reputation on arrival, you will now see the pretty new faction icons, too. Lastly, the expected tip upon fast arrival is also indicated.

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#ganedesign #passengers

Character Poses - Ashlander
09 Jun | 10:00 am

Ashmen, or Ashlanders, are the tribesmen of the Forsaken Waste, an endless desert of grey sand and little else. Yet these nomads make a harsh living off the Qurus, gigantic snail-like creatures, as well as other critters that roam the monotonous wasteland.

When coming face to face with an Ashlander in the game, you can expect a tough huntsman, though by themselves these enemies provide little challenge. In greater numbers they can make use of their supplementary ability, bleed inducing attacks, and ranged capabilities. Their combat skills are:

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#art #creature #poses

Character Animation - Yrg Worker
02 Jun | 10:00 am

Twitchy, isn't it? Just don't let it grab your companions!

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Our crowdfunding campaign is LIVE at Fig.co. Get instant access to the Alpha build now!

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#art #animation

Project Update - New Demo on GoG
28 May | 5:00 pm

The time is upon us! As we have previously announced, new versions of Vagrus' free Demo is going to be published to GOG.com in the next couple of days or so (perhaps it is already out as you are reading this). You will probably be pleased to know that this incarnation of the Demo will have a small set of achievements you can complete!

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#projectupdate

Project Update - Home Office
28 May | 10:00 am

As the days of the pandemic continue to drag on, we thought about showing you guys how we've acclimated ourselves to the current situation and have a little tour of each team member's home office space.

First thing first, let me introduce the MVP of the team, Stitch, without whose supervision Szonja's art station would not be the same.

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#projectupdate

Location Artwork - Lumen
26 May | 10:00 am

'You know the saying: Only and idiot looks directly at the sun. Now, just so you know, only the king of the land of the greatest idiots looks directly at the calerus in daylight.'

- Valkhor, local guide of Lumen, to a group of newcomers

Nestled at the border of the South Calerus, the town of Lumen sprung up many decades ago when the Empire decided to try and emulate the successful crystal harvesting operations of the Kalani people of the east. To date, the settlement is indeed the most successful such operation outside of Sargot Kala.

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#art #location

Character Poses - Sand Wyrm
19 May | 10:00 am

Sand Wyrms are a race of huge, worm-like creatures that burrow in sand. Thought to have been extinct, they resurfaced a few decades ago, albeit exclusively in remote desert regions and in small numbers only, so the Empire and its allies do not need to fear another destructive war against their kind. Or do they?

In combat, Sand Wyrms try to overwhelm their opponents with their numbers, but they are not pushovers alone, either: high Vitality and Evade stats make them difficult to kill, as is their armored carapace. Their Skills are ideal to cause serious damage and weaken opponents:

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Project Update - New Demo Coming to Steam and GOG
14 May | 10:00 am

TL;DR: A new, extended Demo is coming to Steam and GOG so that those on the fence can take Vagrus for a spin and see what we've been cooking for a while now. This all comes at the tail end of over a month of hard work with the freshly released Open-World prototypes.

Now, let us see in more detail all the things that happened recently around the game.

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#projectupdate

Character Animation - Slinger
12 May | 10:00 am

A new combat idle animation we wanted to show off is right here! Slings are deadly and these guys know it.

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Our crowdfunding campaign is LIVE at Fig.co. Get instant access to the Alpha build now!

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#art #animation

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