Hello everyone,
It’s been quite the year since we started developing Sunfire and Moonshadow, our first expansion. Those of you who’ve been following us know that it is introducing a new vast region to explore with a swathe of new settlements, new enemies to conquer, new stories to be a part of, a large cast of characters, and new quests to complete through which you can make your mark on the continent of Xeryn. That’s not all, however, as the Bronze Desert introduces a central conflict involving three new factions – the Ahari, the Chimera Legion, and the Handjari. The expansion features content approaching half the size of the core game.
As we approach our expansion’s release, the teasers become more granular – but as today’s post would indicate, more expansive, too. We’re stoked to show off the key art for the Bronze Desert and delve into a few of the details regarding the lands. If you’re interested in what we’ve been working on, or if you’ve simply been following along, then you know full well that the events of the expansion take place in the Bronze Desert, called thus for its orange-hued sands.
Hello everyone,
While the expansion is getting very close to the finish line, we've been busy making some quality-of-life improvements to enhance your gameplay experience in all of Vagrus. In this article, we wanted to provide detailed information on these updates, so here's a quick rundown of what's new and improved:
In this week’s post, we’re proud to present you with one of the more perilous locations in the already conflict-ridden Bronze Desert: Hakhtarast. This sullied oasis and the eponymous town in it are home to a colorful cast of characters – Imperial, Handjari, and Bandul live and work inside its confines. War has seen the settlement beset by the Ahari, engulfing it in a series of ongoing skirmishes, murders, and a bid for control of both the oil operations as well as the once-sacred ponds and lakes. Most Bandul scowl at its ruinous nature, eager to admonish the defiling that has so marred its confines but none go as far as the warlike Ahari.
This week we’re here to bring you another teaser from our upcoming Sunfire and Moonshadow expansion, and this time it is something all but unheard of in the Riven Realms – a settlement virtually saturated with sylvan hues and replete with lush and lively flora and fauna. Revered by many for its serene lakes and verdant life, the oasis of Shahsgabat is a place of wonder and beauty in the otherwise arid wasteland of the northwest.
Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.
This week we’re excited to talk about updates that will be coming to a new build of Vagrus in the not-too-distant future, a feature that will make things easier for all vagri and their comitati – the addition of a bespoke interface to the Outpost mechanic. This has two components: the first is the warehouse, which allows players to store goods and equipment at the Outpost. The second is the statio, which lets vagri accommodate crew, mounts, and beasts of burden. Before we delve into the details, however, let’s take a trip down memory lane for some additional context.
The time has finally come to announce our upcoming expansion for Vagrus and go into a little detail about what we’ve been working on for the past seven months. It’s been a long, hard road, and while we’re slowly making our way to the finish line, we still have a great deal of testing to do, plus numerous final touches to iterate upon. It’s a terribly exciting time at Lost Pilgrims Studio, and it’s time to share at least some of it with those who made it possible: you, the players. The expansion’s store page is available for viewing and is ready to be wishlisted on Steam, GOG, and Epic.
Another week, another lore post - this time we return with the third part of our ongoing series of articles about perilous ruins of the Riven Realms (more specifically, the northern regions called terra supra). We will look at three more very dangerous places that used to be centers of civilization in the fabled past, before the Calamity ruined most of Xeryn. This time, on the chopping block are Urad, the city lost in the fog, once-mighty Quathos of the Dwarves, and ominous and all too quiet Valley of Sleepers. Let’s dive in!
Hey everyone,
Today we are releasing a large patch with features that we’ve been talking about for some time, most of which are a reiteration from the post we released about a public Beta weeks ago. With that Beta now over, you can now scroll down to see all of the details regarding our implementation of full controller support, UI and text zooming, improved initial game loading times, and much, much more. Alongside these, we have also implemented a new pop-up window for players to see what’s new when they load up the game, and a DLC catalog, which lets you see what content you already own, as shown below.