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Project Update - Vagrus Merch Design Reveal
30 Sep | 10:00 am

We've reached a point in the design of the physical rewards of our crowdfunding campaign and related merchandise that we decided to reveal what these items will look like. This includes a cloth chart, two kinds of T-shirts, and the two physical editions (Collector's and Emperor's Editions - more on their contents in a future post).

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#projectupdate #merch

Character Artwork - Kal-rish
10 Aug | 10:00 am

'You have taken our herd-brother captive, two-legs. Now you either trade him back to us or face the wrath of my tribe. I would think twice before you answer. When irked, we are not unlike Kal-dai-Ruhk, Great Spirit of the Eternal Wastes, when he summons his calamitous gales to wipe away whole cities.'

- The Kal-rish traveling merchant Ku-ro-Rath bargaining for his kin's life with a soon-to-be destroyed outpost's magistrate

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#art #enemy #kal #rish

Location Artwork - Scrapheap
29 Jun | 11:00 am

'We don't do alms 'ere, mate.'

- The "honest merchant" Narbo, talking about Scrapheap

The junk pile town of Scrapheap is one of the first locales you can visit in 'Pilgrims of the Wasteland', the standalone narrative scenario of Vagrus, and its location artwork was one of the first to be painted. Bazsó Lossonczy, the artist behind this amazing piece, captured the brooding, oppressive, desolate atmosphere of this town of scavengers in the sweltering shadow of the constantly volcanic mountains.

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#art #location

Project Update - Trade Offers
25 Feb | 10:00 am

Commerce in the Riven Realms is held by the iron grip of Trading Houses through official monopolies or the control of locations that produce valuable goods. A simple merchant who deals in smaller quantities of wares can not begin to imagine what profit these factions work with, especially compared to what the actual manufacturing or harvesting costs. Yet there are considerable expenses involved in these operations, too. If the hardships of travel over the accursed wastelands were not enough by themselves, factions regularly wage bloody wars for resources, mostly in the shadows but often openly as well out on the frontier - and these are astonishingly expensive.

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#projectupdate

Trade System (Game Design Post)
01 Aug | 10:00 am

Ever since we came up with the idea of Vagrus, a game where you manage a comitatus, we knew we needed to develop an elaborate, dynamic trade system that would serve as one of the major features of the game and would also aid in fleshing out a living world.

Basic Premises 

While trading was always to be one of the main sources of income for the player, we also wanted to avoid creating a pure trading simulator game. It's not that those are not fun for the right people - stories about Gabor dominating the Auction House on our server in World of Warcraft for a period of time still surface in conversations among friends - but because our strengths lie elsewhere. Our unique setting, The Riven Realms, and telling stories with memorable characters was the first and foremost motivation to create Vagrus, so it was also much more likely to excel in that rather than in a simulation - which we knew relatively little of.

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Location Artwork - Arken
04 Dec | 10:00 am

Another location from the main game, Arken is a frequented hub and a town of great import as it sits on the Empire's largest marble reserve as well as close to other treasures of the earth. The settlement borders the Arkoros Forest, where instead of trees large standing stones cover the terrain. With low walls of stone and several districts (including a set of villas and temples), Arken would be a lovely place if not for the constant dust and the wind that whips it. Thus, only people who work here live in the town along with some merchants and a handful of dedicated craftsmen. Stones are gathered in warehouses to be sold and shipped off all over the Empire. A strong garrison of undead soldiers - maintained by necromancers - guards the town as no living beings would stand on the walls constantly plagued by the terrible dust. But how loyal are those who run Arken to the Empire with such a force at their fingertip?

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#arken #arkorosforest #art #location #xerynempire

Location Artwork - Bazaar
16 Oct | 10:00 am

Markets and bazaars are the throbbing heart of the rebuilt cities of the Riven Realms. Due to the isolation of many settlements and regions thanks to the Calamity, trade - propagated mostly by comitati - is key to the survival of these regions and thus to the survival of the Empire.

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#2018 #art #bazaar #comitatus #location

Journal UI (Pre-Alpha)
20 Sep | 10:00 am

Time to talk about the Journal. Even though I don't think most gamers are super-excited about the details of in-game journals or quest logs, it is still extremely important to get them right in a game as complex and as full of storylines, tasks, quests, and objectives as Vagrus, and gamers do appreciate quest logs that work well and aid them when they need information.

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#2018 #ingamefootage #journal #prealpha #video