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Project Update – Outpost Changes
25 Apr | 10:00 am

The Outpost feature has been on our minds for a long time but with all the other pressing matters – namely, our new DLC and the related coding –, it kept getting pushed down our priority list. In the end, however, we were able to dedicate a week to making improvements, focusing on adding clarity and showing more information to players. Please note that these changes are actively being worked on and will first come to the Steam Public Beta branch. Later, after being thoroughly playtested, they will go live on the default branches on all platforms.

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#2024 #projectupdate #ui

New Build Is Live - Patch v1.160 - Codename: Clandestine
12 Feb | 10:00 am

Hey everyone,

As we have mentioned before, while we are working on the upcoming DLCs already, we would also like to expand Vagrus with smaller content drops – both the core game and the Expansion. The first of such additions comes in the form of this update, which adds the starting segments of a lengthy questline to all owners of Sunfire and Moonshadow. Without getting into spoilers, the quest deals with the Dreamwalker’s followers and will take you to places previously unseen. To start it, you have to have interacted with these strange fanatics several times and explored the Bronze Desert.

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#2024 #projectupdate #patch

New Build Is Live - Patch v1.151
29 Jan | 5:00 pm

Hey everyone,

Our original plan was to kick the year off with a neat content update (more about it here) in early February together with a host of fixes but the team crushed so many bugs in January – some of them critical – that we decided to release the update earlier. So here we are. We’ll follow this up soon with what we originally intended. Very soon, actually. As always, the majority of the bugs we have fixed were reported by our amazing community. We can’t thank you enough for helping us improve Vagrus, but we’ll try with additional content in the future.

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#2024 #projectupdate #patch

A New Build is OUT - Patch 1.1501207T - Codename: Winter Canvas
12 Dec | 3:00 pm

Hey everyone,

It’s that time of year again and so we at Lost Pilgrims wanted to wish you all Happy Holidays! Enjoy your well-deserved rest, spend time with your loved ones, or just chill, play your unplayed games, read, eat, or do whatever makes you happy.

We are winding down as well after we take care of a few things and although we’ll monitor the usual channels, we’ll hunker down until early January because the last half a dozen months have been quite exhausting for the Pilgrims.

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#2023 #patch #hotfix

New Build Is Live - Patch v1.150 - Codename: New Realms
07 Nov | 4:00 pm

Hello everyone,

Xeryn is about to become even more captivating as we proudly announce the release of our highly anticipated expansion: Sunfire and Moonshadow, featuring a vast new region to explore. As of now, it is available to the public on Steam, GOG, and Epic Games and it can be purchased as part of our Season Pass  on Steam, GOG, and Epic., which includes two future DLCs. Check out the trailer here.

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#2023 #projectupdate #patch

New Build Is Live - Patch v1.1300221S - Codename: Magnificatus est Controls
22 Feb | 10:00 am

Hey everyone,

Today we are releasing a large patch with features that we’ve been talking about for some time, most of which are a reiteration from the post we released about a public Beta weeks ago. With that Beta now over, you can now scroll down to see all of the details regarding our implementation of full controller support, UI and text zooming, improved initial game loading times, and much, much more. Alongside these, we have also implemented a new pop-up window for players to see what’s new when they load up the game, and a DLC catalog, which lets you see what content you already own, as shown below.

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February Tech Update Post
16 Feb | 10:00 am

Hello everyone,

In our previous post, we announced the opening of our public Beta branch. Since then, we’ve also been hard at work to implement all the improvements – and more – in our default branch, so here’s an overview of the things we are planning to include!

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#2023 #projectupdate #tech

Public Beta Branch Live - Patch 1.1.30 with Controller and Small screen support
27 Jan | 11:00 am

So what’s new on that public beta branch? Basically, everything we have added for hand-held porting and controller support, as well as screen optimization and accessibility features. A more detailed rundown of these can be found in our previous devlog here.

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#2023 #public #beta #controller

The Most Dangerous Ruins of Terra Supra – Part 2
05 Jan | 11:00 am

Following on from our earlier post in October, we now present the second installment of our ongoing series, ‘The Most Dangerous Ruins of Terra Supra’. This week we’re taking a look at three more of Xeryn’s most feared and dreaded ruins, several of which once stood as proud loci of a formerly glorious civilization, before the Calamity’s fallout wrought unforeseen destruction and corruption upon the Riven Realms. Without further ado, let’s delve right in!

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#art #location #2023 #lore

Project Update: Scouting Rework Video
20 Oct | 10:00 am

As a follow-up to our recent scouting revamp, we’ve put together a short video showcasing the new and improved Manual Scouting and the recently introduced Auto-scouting. You can check them both out below – manual scouting covers the first thirty-five seconds of the video, while the rest is dedicated to auto-scouting.

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#2022 #projectupdate #video #scouting #rework

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