NEWS
A New Journey Begins
20 Oct | 7:00 pm

Hey everyone,

What a month it's been! We spent it looking back at the five year history of Vagrus and its development with you through the Revisited series, the anniversary update, and the team's retrospective. Seeing your memories shared as well, from your first comitati to hard-won endings, was the best part of the celebration.

While we were reminiscing, many of you also answered our Patreon survey, and in doing so, asked us in many different ways where Lost Pilgrims is headed now. So let's change gears and look forward together.

 

A New Game Set in the Riven Realms!

To start with the big news: we're working on an entirely new game, and it's set in the Riven Realms.

We can confirm that it is not Vagrus 2. It's an entirely new journey from a new perspective into a world we've spent decades building and are far, very far from being done exploring. We cannot share any details yet, and it may take quite a while before we can, for these are early days and we have to keep options open. But development has started, and the vast majority of our team's time, energy, and resources now go into this new project. Needless to say that we’re very excited and can barely wait to show you more when the time is right.

 

What This Means for Vagrus

The new game is our future, and so we've been putting everything we can into it. We also want to be honest with you: game and expansion sales no longer cover the studio's running costs, and we've been dipping into our savings to bridge the gap and make sure the new game gets finished and stands up to our quality standards.

That said, we're not ready to say goodbye to Vagrus completely, and we know many of you aren't either. So we're giving it a way forward of its own, albeit a more modest one.

 

The Vagrus Jar

From now on, Supporter Pack purchases and certain Patreon pledges specifically will go into a dedicated Vagrus fund: the “jar”. Its contents won’t go toward developing the new game. Instead, the jar fund will cover small content and feature changes for Vagrus. How much we can do, and how fast, depends on how full the jar gets. We feel that this is necessary if we want to do right by our players as well as our studio – the goal is to keep making these games and not go out of business while doing so.

And so, apart from the mandatory fixes, you will see free content and feature updates as much as the jar allows it. As it happens, we already know what comes next from that list.

 

The First Stop: The Temple of the Sleepers

We know that the Valley of Sleepers has been waiting for its proper ending for a long time. So have we. Finishing what we started there with a meaty questline is the jar's first goal. We fully intend to get there, and we’ve had detailed plans about how we’d do it. The jar decides how soon it can happen.

 

The ‘Vocative’ Supporter Pack

A new way you can add to the contents of the jar (if you so wish) is the upcoming ‘Vocative’ Supporter Pack we briefly showed some time ago alongside the ‘Cultured’ pack. This is another collection of optional, unique companion cosmetics as a token of our gratitude for the support. The theme this time is centered around alternative life paths the companions could take – but didn’t.

To everyone who picked up one of our earlier packs: thank you, sincerely! You've kept us on the road longer than you know.

Naturally, there's no obligation in doing any of this. Playing, leaving a review, or telling a friend about Vagrus are already helping a small studio like ours more than you'd think. Five years ago we set out on this road together. The next stretch leads somewhere new, and we're just glad you're here for it.

Steam October Sale

We continue the celebrations of Vagrus’s fifth anniversary by holding a special Steam sale, making this a great time to join us in the Riven Realms or return to the wasteland for another journey. Whether you’ve been with us since the beginning or are just discovering Vagrus, we hope you’ll take this opportunity to experience the game and its expansions at a reduced price.

New Patch “Prosus”

Our new patch brings a range of fixes and improvements focused on stability, reliability, and overall gameplay smoothness. This update addresses issues affecting exploration, Companion Combat, settlement interfaces, and savegame data, while also improving loading times for larger saves and performance in battles with large rosters. Check out the full patch notes below!

Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.

Update 1.4201008Y – Prosus

Fixes & Improvements

  • Fixed an issue that caused the exit sequence in the Sunken Tower delve not to trigger properly in specific cases, slowing down exploration and thus, quest progress.
  • Fixed a rare crash during Companion Combat connected to the wrong health state on Companions. Already glitch states will be automatically repaired in savegame files.
  • Fixed an issue that caused settlement UI to carry over states from previous visits (for example, Faction Offers button greyed out, as well as filters or scroll positions were not at the default).
  • Fixed an issue that caused the Comitatus UI to open over a settlement arrival Event when the hotkey was held while traveling, causing crashes and glitchy settlement UI even after closing the UI.
  • Fixed an issue that caused certain Outpost stats (like Cargo stack size, Crew capacity, and Workforce requirement) showing out-of-date values after loading a save.
  • Made loading larger savegames faster and combat with large rosters smoother with a variety of background changes.
  • Further savegame reliability fixes on Xbox.
  • Fixed an issue that caused settlement screens not to fully switch when a new language was selected.
  • General stability and reliability improvements.

This is it for now. We will be back soon with even more updates, until then stay safe, stay awesome, and conquer the wasteland!

— The Lost Pilgrims Team

 

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