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Creature Artwork - Jhakra
02 May | 11:57 am

The next artwork and creature description is of the Jhakra, a pestilence of the desert:

Jhakras are four-legged reptilians covered in hardened, yellow-brown, grown-together scales. Adult specimens are 1 meter tall and grow to 1.5-2 meters long. Their legs can propel them forward quite fast, but it is difficult for the creatures to maneuver. Males sport forward-protruding and side horns they use to mauling and tackling. Jhakra have well-hidden, tiny eyes to protect them when they melee or charge. Because of this they don’t see too well. However, their sense of smell is extraordinary, making them able to follow prey for miles.

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#art #creature #jhakra #jhakraalpha

Character Artwork - Sedarias poses #1-2
20 Apr | 2:28 pm

As we are adding more and more characters to the game's combat, we thought you might be interested in how they appear there.

Anything a given character can do in combat (like blocking or dodging, being hit, attacking or using various skills, and even standing idle) has an assigned artwork (a sprite) that appears when that action is performed.

These two images here show some of the action sprites Sedarias has. Some powerful two-handed sword swings make up his offensive abilities, augmented by Bane (a curse he can cast on opponents).

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#art #character #orderoftheblacksun #projectupdate #sedarias

Pre-Alpha Combat V2 - teasers
07 Apr | 9:40 pm

As we promised few weeks back, we have put a significant effort into improving our hero combat and we are now happy to present you, dear patrons, an update on how far we've got.

Most importantly, we created a new UI and removed the placeholder at the bottom of the screen.

We have also added new characters and skills that they can use. Like in the second example, Sedarias strikes two Charred corpses at once with his Cleave skill.

#gif #herocombat #ingamefootage #prealpha #userinterface

Pre-Alpha Combat - with music
04 Mar | 11:36 pm

 

Time for some combat, don’t you think? :)

We’re proud to present this short video that demonstrates how turn-based combat will work in Vagrus. Just a sneak peek, mind you, but in the following weeks we’ll be showing more.

Note that this is a very early version and a lot is bound to change, but it should give you a general idea nonetheless. Enjoy!

#herocombat #ingamefootage #prealpha #sedarias #video

Project update 2 - Feb 2018
03 Feb | 11:11 pm

Well, we have been so busy that we skipped a beat in our originally planned monthly project updates. Which is actually good news if we are looking at it from a progress perspective. So what has happened since last year?

After returning recharged (and pot-bellied) from the holiday period we focused our attention on two things: 

  • Creating additional graphic design capacity by finding more super-talented and like-minded artists to create environment and character art assets for us.
  • Prototyping our hero combat to test its mechanics both in terms of graphics and game design.

The obvious intent behind choosing those focus areas was that we wanted to show more to our follower community on how the game is going to look like as well as display some of the game mechanics we're planning on using.

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#2018 #artists #herocombat #madewithunity #projectupdate

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