
Since World Art Day is today, we wanted to take a moment to reflect on something at the very heart of Vagrus: the works of visual and audio art through which the game’s world manifests. From the first sketches to the final brushstrokes, from the quietest ambient tones to the swelling notes of discovery, the Riven Realms exist because of the people who built them—piece by piece.


Vagri!
Today, Vagrus – The Riven Realms is on Steam’s Daily Deal, a prestigious spot that games rarely get to occupy, but it also has a new release of cosmetics and a beefy update with the continuation of the Expedition storyline, as well as some extras added to our Patronage Pack and OST as well. Last but not least, scroll down for a giveaway we’re conducting to get digital keys for Vagrus or its DLCs!


Hey everyone,
Today we are excited to release part one of our Expedition updates, Journey in the Dark, which picks up Kharandar and gang’s story where we left off in the expansion: the expedition is ready to set out from Dum Garok and they are sending you ahead. Or, down below, to be exact, as the journey in the story’s continuation will take players underground first. We’ll also talk about the upcoming supporter pack, a Nintendo giveaway, and get into the patch notes.


Hey everyone,
This update brings with it the machine translated texts for the entirety of At the Heart of Ruin at last! Thanks to all of you for your patience – we know this took a bit long, but it proved trickier to implement than we had anticipated. Hopefully, now those of you who’ve been waiting for it can enjoy the expansion, too.


Hey everyone,
This update not only brings another round of fixes and tweaks, but also adds a lengthy quest called “The Gangs of Varnurud”, changes a location in the expansion, and introduces Fog of War to certain parts of At the Heart of Ruin.
Before getting into 1.260, we’d look to mention our good friends at Trese Brothers, who’ve just hit a big milestone for their tactical RPG, Cyber Knights: Flashpoint, released earlier this year, while also running a sale. This deep tactical RPG puts you in charge of cyberpunk mercenaries, sending squads on tense heights amidst the megacorps and crime syndicates of the 23rd century. Like Vagrus, it’s a challenging, complex game. It’s not an open world experience or narrative-focused, instead mixing hand-crafted content with clever procedurally generated systems and a huge variety of character build options, for extreme replayability. If you like games like XCOM or Shadowrun, this one’s worth a look!


While the studio is still trying to recover from the exertion of the last couple of weeks (or months, really) leading up to the release of At the Heart of Ruin, we are patching and updating the game with hotfixes to iron out any outstanding issues. A detailed list of updates and fixes are below at your perusal, but we’ve also started to conceptualize our next cosmetic pack because of how popular the first one turned out to be – go check it out!
#2025 #athor #expansion #dlc #hotix #patch #supporter #pack #poll


In the leadup to the release of At the Heart of Ruin on the 22nd of October (accompanied by the Ruinous Supporter Pack), we’ve already talked about new mechanics and features, like the updated throw-out or Exploration Encounters, but we thought it’s also time to touch upon the narrative and graphic art side of things.


This week we’re keen to discuss one of the newest and most exciting features we’re adding to the upcoming expansion of Vagrus: Exploration Encounters.
While it would not be entirely truthful to say that the game’s development has always followed a carefully curated path, it is not exaggeration to mention that our imaginations have run boundless thanks to that, leading to a myriad of ideas and, occasionally, feature creep. We have, however, always felt that more Events to cover simpler matters – mining salt, random encounters, or procuring scrap, for example – would have a place in the game, even if their creation may not be the best use of our writers’ time.


As ever, more is coming, so stay tuned, and conquer the wasteland!


Hey everyone,
While work on the upcoming DLC (or rather, expansion: At the Heart of Ruin) is ongoing, the team at Lost Pilgrims is also busy fixing bugs and adding performance improvements. This patch includes several of both, with some added love to controller support. We’ve also thoroughly optimized our asset handling, freeing up a whopping 1.5 Gigabytes of hard drive space.
