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Companion Combat Deployment Redesign
23 May | 10:00 am

Hey Vagrus Fans,

while our Fig crowdfunding campaign is in full effect, we've been busy working on one of the gameplay updates: the new deployment features for Companion Combat.

Above you can see the old and the new Deployment UI and probably can easily spot the differences.

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#character #companioncombat #deployment #fig #milestone

Two More Milestones Funded | Crew Combat Coming Up Next
17 May | 1:00 am

What a Great Start!

Just in a few days from launching the public phase of our campaign we have passed two additional milestones: Scouting and Trade Systems.

Thank you so much to all our Backers and supporters on social media! This would not have been possible without you!

So, let's take count of where we are and what comes next.

 

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#fig #projectupdate #development #team #crewcombat #milestone #crowdfunding

Character Poses - GorGoro
14 May | 10:00 am

Next up in our series of posts about character poses and skills is the mighty warrior and gladiator Gor'Goro.

Gor'Goro is not only a heavy-hitting melee character but very tanky as well; someone that any vagrus would gladly employ as muscle for the crew. Although he has no ranged skill, he is far from useless when he gets in the back line, however.

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#art #character #gladiator #gorgoro #poses

Character Artwork - Dragon Guard
07 May | 10:00 am

'As the morning drew on beneath the piercing gaze of the merciless sun, Levitius saw the soldiers of the 19th slowly gaining a foothold on the south bank in a fierce melee. Covered in blood and dust, the legionnaires looked more like a gored sand wyrm, writhing madly as it got stranded on solid rock. Then something passed before the sun. He heard one of his evocati shout 'Dragonguuuuuuuard!' before the mighty drakes with the elite warriors of the enemy on their backs started their first swoop and at last Levitius knew the number of his days.'

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#art #character #dragonguard #dragonlands

Character Poses - Garrik
23 Apr | 10:00 am

In this post dedicated to character poses and skills we are taking a look at the sleazy Dwarven smuggler and budding criminal mastermind Garrik.

Garrik is ranged support character with some very unique mechanics, so he will not be very efficient in the frontlines. In fact, he does not have any melee skills but is still fairly sturdy. All his attacks ignore Armor and even though not all of these are direct damage skills, Garrik can be extremely devastating when used correctly.

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#art #character #dwarf #garrik #poses

Character Poses - Renkailon
09 Apr | 10:00 am

We decided to revitalize an older series of posts that detailed companion skills and displayed some poses for these characters. This time we will take a look at the Dark Elf scout Renkailon in all his grim glory.

First and foremost, Ren was designed as a ranged-melee hybrid character with some really useful support capabilities. His damaging attacks are all Armor Piercing, which helps against armored foes quite a bit. Though Ren is not very sturdy, his high Evade stat allows him to avoid damage effectively.

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#2019 #art #character #poses #renkailon

Character Artwork - Vorax
12 Mar | 10:00 am

Foul-mouthed, easy-going, hearty, and chatty, the creature now known as 'Vorax' (meaning 'ravenous' in Imperial) is an undead abomination who can become one of your companions. He woke up one day in this bloated unliving form with no memory whatsoever of who he was or what he had done to deserve this fate. Yet his will is free, unbound to dark magicians (a rarity for undead), so he decided not to worry about it and get about his new 'life' with great enthusiasm.

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#art #character #undead #vorax

Companion Combat Guide - Part 4: Movement Effects
07 Feb | 10:00 am

In the last part of the Combat Guide we took a look at defenses and their importance. This time, we'll delve into effects that involve movement or its restriction in one way or another. 

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#alpha #combatguide #combatskills #companioncombat #gamedesign

Companion Combat Guide - Part 3: Defenses
31 Jan | 10:00 am

In the last part of the Combat Guide we took a look at Companion Actions, including moving, Skills, and their combinations. This time, we'll delve into defensive stats and their importance.

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#alpha #combatguide #companioncombat #defences #gamedesign

Companion Combat Guide - Part 2: Companion Actions
17 Jan | 10:00 am

In the previous part of our Companion Combat Guide (Part 1: The Basics) we left off at discussing the Leader's role in combat after outlining the basic rules of an engagement. In this part, we'll cover the actions that Companions can take during their turn.

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#alpha #character #combatguide #combatskills #companioncombat

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