we have a new patch for Vagrus, which is incidentally the first to add sizable new content - namely, the faction leader NPCs and interactions for the Loaders' and Carpenters' Guilds, something that has been lacking compared to other factions. Each of them can give you a new quest to further get into their good graces (and get a little something-something for yourself in the process, of course). Below are the detailed patch notes.
The artbook of Vagrus is finally here (well, technically it is also on its way to everyone who ordered it) and holding it in our hands is indeed fantastic.
Admittedly, putting the book together was quite rough. Some of us thought that pulling it together from already existing artwork and writing texts around the art is going to take a couple of weeks. Turns out, compiling and writing something this big for physical publishing takes a handful of months, more like. All this in spite of doing a sort of a dry run previously with the smaller (A5) art booklet that went into the Collectors' Editions, albeit that had no texts accompanying the images.
We talked about the Collector's Edition of Vagrus in a previous post and now the time has come to reveal the Emperor's Edition! With all the elements that come in the box having arrived and being prepared for shipping, we can show them off, starting with one of the stars of the show: the Finndurarth miniature.
we've had a final patch for this year in the works for a while now. This one also includes fixes and tweaks primarily before we move on to adding chunks of new stuff next year. Still, rounding these glitches out first was more important than rushing headlong into creating new stuff, so we hope you appreciate the work we put in this one.
Hey everyone,
Another week, another patch! We keep tweaking things and adding smaller stuff for now while fixing bugs. Some are tougher than others, of course, so bear with us. Most of the fixes and tweaks were made possible due to a passionate and active player base - we can't thank you enough!
Important Note: Considering the extent of these improvements there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuild reporting tool (F1 button), forums, and our Discord server. Now let's jump into the details:
Hey everyone,
We've been trying to catch up since the launch last Tuesday and get on top of some of the bugs that many of you reported while also rounding out the missing Outpost and Wealth victory path ending parts. Although some bugs are still being hunted, the latter two are now being added to Vagrus.
This means that you can now build your own outpost out in the wasteland (one specific spot for now, room for expansion later), and upgrade it bit by bit so that in the end it yields you profit from time to time if managed properly. It is important to know that no new UI or feature comes with the outpost, since Vagrus is not a game that involves building stuff - the outpost is instead presented in Event format like it was envisioned from the beginning (and similar to other victory paths). Once completed, the outpost can be used for vagri with the Wealth ambition to win the game (but can be completed with all vagri). It's super expensive to do that, mind you, giving you a nice endgame goal and challenge.
This week’s devblog is all about the plethora of quests being added to Vagrus with the full launch on October 5th. The update will include a revamped UI, a new companion to recruit, and plenty of quests to find on your journies across the wastelands. Let’s take a look at what’s coming!
Revamped User Interface and Extended Campaign Map
Eylani is a companion character who has thus far been unavailable for recruitment in the game. She is a Half-Elven warrior, wanderer, beastmaster, and huntress. Not only is she a formidable frontline fighter able to tank a lot of hurt but can also use Striker, her falcon, to disrupt enemies, as well as overwatch positions to cause good damage.
Veles are agile, tough gladiators that move and bounce around with ease thanks to their light gear and excessive training. In their idle animation we made use of a wide stance with a raised shield, ideal for spear fighting.
--------------------------------------------------
Our crowdfunding campaign is LIVE at Fig.co. Get instant access to the Early Access now!
Tarkian Mercenaries are versatile fighters effective both in melee and from range, so they can be commonly seen in mercenary or outlaw rosters in different setups. They are quite tough with high Block values and good Initiative but light armor. All of this relegates them to a support role, which their Skills reinforce: