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Location Artwork – New Taverns
29 Feb | 10:00 am

Following on from last week’s post about music, this week we’d like to take a look at a place that is often no stranger to both ambiance and music: a tavern. We commissioned the new tavern art last year to diversify the many inns and watering holes of the game world. A combination of complementary hues, subtle lights, and peculiar ornaments make up this painting by Péter Kovács, which is used in a variety of locations in Vagrus’s major expansion, Sunfire and Moonshadow.

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#2024 #location #art

New Build Is Live - Patch v1.160 - Codename: Clandestine
12 Feb | 10:00 am

Hey everyone,

As we have mentioned before, while we are working on the upcoming DLCs already, we would also like to expand Vagrus with smaller content drops – both the core game and the Expansion. The first of such additions comes in the form of this update, which adds the starting segments of a lengthy questline to all owners of Sunfire and Moonshadow. Without getting into spoilers, the quest deals with the Dreamwalker’s followers and will take you to places previously unseen. To start it, you have to have interacted with these strange fanatics several times and explored the Bronze Desert.

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#2024 #projectupdate #patch

Upcoming Update: Clandestine - New Questline and More
01 Feb | 10:00 am

Hey everyone,

We come to you this week bearing good news: we’re drawing closer to another sizable content release for Vagrus, specifically for the Expansion Sunfire and Moonshadow, codename: Clandestine. 2024 is set to be a big year for Lost Pilgrims, which means both our art and writing teams are hard at work on two brand-new DLCs, but also additional content we are including as part of our November release of Sunfire and Moonshadow. If you’ve already got the expansion you needn’t worry, you’ll be able to enjoy the new story as part of the upcoming free update 1.160, Clandestine. And while we can’t give you an exact release date just yet, this first content drop is coming sooner than you think!

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#2024 #patch #update #content

New Build Is Live - Patch v1.151
29 Jan | 5:00 pm

Hey everyone,

Our original plan was to kick the year off with a neat content update (more about it here) in early February together with a host of fixes but the team crushed so many bugs in January – some of them critical – that we decided to release the update earlier. So here we are. We’ll follow this up soon with what we originally intended. Very soon, actually. As always, the majority of the bugs we have fixed were reported by our amazing community. We can’t thank you enough for helping us improve Vagrus, but we’ll try with additional content in the future.

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#2024 #projectupdate #patch

A Brand New Year
18 Jan | 10:00 am

Hey everyone,

With the festive season now firmly behind us, we here at Lost Pilgrims Studio would like to wish all of you a prosperous 2024. We hope that you all feel as recharged and energetic about the new year as we do.

The release of the expansion Sunfire and Moonshadow and its accompanying Season Pass were our main highlights of 2023, yet in 2024, we have even bigger plans. Namely, the release of two DLCs: a companion DLC and a region DLC. Needless to say, if you’ve already bought the Season Pass, you needn’t do anything more than wait – we’re already hard at work on both pieces of content – and we can’t wait to share more information (and teasers, naturally!) about them as we draw closer to their release.

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#2024 #projectupdate #celebration

A New Build is OUT - Patch 1.1501207T - Codename: Winter Canvas
12 Dec | 3:00 pm

Hey everyone,

It’s that time of year again and so we at Lost Pilgrims wanted to wish you all Happy Holidays! Enjoy your well-deserved rest, spend time with your loved ones, or just chill, play your unplayed games, read, eat, or do whatever makes you happy.

We are winding down as well after we take care of a few things and although we’ll monitor the usual channels, we’ll hunker down until early January because the last half a dozen months have been quite exhausting for the Pilgrims.

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#2023 #patch #hotfix

Location Artwork - Kabur
23 Nov | 10:00 am

Behold the captivating cityscape of exotic Kabur, the Jewel of the North. It is one of the most prominent locations in Sunfire and Moonshadow, the expansion of Vagrus that has gone live on Steam, GOG, and Epic. This alluring city lies in the northwestern part of the continent of Xeryn, nestled at the mouth of the valleys at the foot of the Brown Mountains. Kabur, in its colorful magnificence, is dotted with slender towers and shiny onion-shaped domes. Tarkians have laid its foundations even though it is located far away from Tark, and it has become a melting pot of cultures Imperials consider to be exotic. A Handjari Prince rules the metropolis in the name of the Emperor, trying to make a tidy profit in these difficult times of war and insurrection in the north.

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#2023 #art #location

New Build Is Live - Patch v1.150 - Codename: New Realms
07 Nov | 4:00 pm

Hello everyone,

Xeryn is about to become even more captivating as we proudly announce the release of our highly anticipated expansion: Sunfire and Moonshadow, featuring a vast new region to explore. As of now, it is available to the public on Steam, GOG, and Epic Games and it can be purchased as part of our Season Pass  on Steam, GOG, and Epic., which includes two future DLCs. Check out the trailer here.

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#2023 #projectupdate #patch

Project Update – More Quality of Life Improvements
19 Oct | 10:00 am

Hello everyone,

While the expansion is getting very close to the finish line, we've been busy making some quality-of-life improvements to enhance your gameplay experience in all of Vagrus. In this article, we wanted to provide detailed information on these updates, so here's a quick rundown of what's new and improved:

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#2023 #ui #projectupdate #QoL

Expansion Release Date Update
21 Sep | 10:00 am

It’s been a while since we posted an update on the release of Sunfire and Moonshadow, and given our previous announcement in May on aiming to release the expansion in Q3 2023, it’s only fair that we share a project update.

In the last few months, the whole team has been hard at work to set up and fill the huge new region we picked for our upcoming DLC that slowly grew into an Expansion. It’s been a daunting task given the size of the Bronze Desert and our goal to keep the standards we set in the main game regarding engaging storytelling and activities. We wanted to pick a region that was not tied up by existing in-world historical events too much, so we can be more free of those constraints when designing new storylines but that freedom also meant that there were more things to expand upon and work out the finer details of – locations, NPCs, dynamics, and storylines. Overall, it has taken a lot longer to create all the content we set out to but we are finally getting there.

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#2023 #expansion #update

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