Unsurprisingly, Varnurud is home to many settlements, fastnesses, and facilities once occupied by Dwarves and their Inventor Kings during the last centuries of the Third Age of the Riven Realms. Since mines were common, so too were satellite towns, of which Ember Town is one.
As the day’s heat settles over the deserts and arid wastelands of Xeryn, travel becomes even more treacherous. In Vagrus, several game systems represent or contextualize this – Vigor loss, Movement Point costs (that include difficulty from “climate”), and even Events that deal with the hardships or challenges presented by scorching weather. In our upcoming At the Heart of Ruin expansion, the heat will be turned up even more. The Mountains of Fire might not be beaten by the cruel sun all day due to the blanket of ash obscuring the skies, but volcanic activities take care of raising temperatures to even greater extremes.
As ever, more is coming, so stay tuned, and conquer the wasteland!
This week we’re coming to you with another teaser, this time of the elemental variety. As you might know, the elements, specifically fire and earth, are closely tied to our At the Heart of Ruin expansion, and the proliferation of elementals that personify these elements comes about largely because of the spirits of these lands, destined to suffer and be consumed by rage. This is the sad legacy of the Calamity.
Hey everyone,
While work on the upcoming DLC (or rather, expansion: At the Heart of Ruin) is ongoing, the team at Lost Pilgrims is also busy fixing bugs and adding performance improvements. This patch includes several of both, with some added love to controller support. We’ve also thoroughly optimized our asset handling, freeing up a whopping 1.5 Gigabytes of hard drive space.
In the northwestern reaches of Varnurud, a monument to Dwarven splendor rises from a stone platform, a vestige of ruined Dvendar Tharr – its immense size and state of preservation are testaments to the craftsmanship and skillful architecture of the ancient Dwarves of the faded kingdom.
Though none who dwell in these forsaken lands now know its origin, some theorize that the statue was erected to honor a thane or king whose name was lost to time in the millennium since the Calamity. As for its name, “the Hollow King”, it is unknown if it is a metaphor for the king that once was or simply a descriptor; indeed, its interior has been hollowed out and the cavernous gullets that bore inside the mountain from its base share the characterization.
Vagrus’s At the Heart of Ruin expansion introduces many new enemies – both bestial and humanoid – and this week we’re happy to bring you one particular favorite: the Charred Shambler. These scorching Undead can be found almost anywhere in the confines of old Dvendar Tharr. When the Calamity tore the Mountains of Fire asunder, Dwarves perished by the thousands, a lot of them warriors. Later, the twisted magic that bore down on these lands reanimated their remains so that those would walk the world again and lash out toward the living. Charred Shamblers are thus destined to roam the mountains, taking their rage out on any who chance their domain. To call them predatory would be an understatement.
Disturbing monstrosities prowl northern Tahrar Barak, their sinewy, slimy forms slithering on open ground, preying upon any who come into contact with them. Those who are unlucky enough to have seen them call them the stuff of nightmares, though none know their name – or even if they have one.
The creatures’ many limbs – are they even limbs? – are said to lash out, strangling those they manage to grasp. Yet most threatening of all is its underbelly – much like an open, gangrenous wound, it’s an unseemly sight and its stench is sickening. Blind and seemingly possessing little intelligence, these abominations seem to be drawn to other living beings with the single-minded intent of snuffing them out.
One of the more (arguably) cultured scavenger gangs of Varnurud, the Sons of the Mountain, take their name from their dedication to the region’s now-extinct Dwarves, lost to the fiery death that consumed the Dvendar Tharr during the Calamity. Gang members identify with and wish to uphold the great Dwarven legacy that they would say echoes through the ages.
This week we’re excited to show off some recent revamps of our UI that we’ve been working on, namely a rework of the Extras menu point in the game’s main menu. The most important improvements here entail the ability to rewatch all Vagrus cinematics, including the main campaign’s intro, as well as the story trailers of Old Acquaintances and At the Heart of Ruin, our upcoming DLC.