
Like most years, 2025 has been a year of ups and downs, but certainly at Lost Pilgrims, it’s been a satisfying year full of releases and interactions with our community. We’re happy to put the year behind us and welcome 2026, but today we’re going to do a bit of a retrospective on the past 12 months or so. If that sounds like your bag, stick around. We’re going topic by topic, and there’s a lot to talk about!


Hey everyone,
This update brings with it the machine translated texts for the entirety of At the Heart of Ruin at last! Thanks to all of you for your patience – we know this took a bit long, but it proved trickier to implement than we had anticipated. Hopefully, now those of you who’ve been waiting for it can enjoy the expansion, too.


Even with our At the Heart of Ruin expansion already out, there is still a lot of artwork from it we would like to share with you. There is a bit of lore, too – lore that many of our player base have come to relish. Thus, we come to you today with the first in a chain of fine pieces our brushmasters put together: the Ancients’ Causeway.


Hey everyone,
This update not only brings another round of fixes and tweaks, but also adds a lengthy quest called “The Gangs of Varnurud”, changes a location in the expansion, and introduces Fog of War to certain parts of At the Heart of Ruin.
Before getting into 1.260, we’d look to mention our good friends at Trese Brothers, who’ve just hit a big milestone for their tactical RPG, Cyber Knights: Flashpoint, released earlier this year, while also running a sale. This deep tactical RPG puts you in charge of cyberpunk mercenaries, sending squads on tense heights amidst the megacorps and crime syndicates of the 23rd century. Like Vagrus, it’s a challenging, complex game. It’s not an open world experience or narrative-focused, instead mixing hand-crafted content with clever procedurally generated systems and a huge variety of character build options, for extreme replayability. If you like games like XCOM or Shadowrun, this one’s worth a look!


Players’ reactions to At the Heart of Ruin are coming in hard and fast, and we’re delighted to see how our community is interacting with the expansion, providing praise, feedback, and articulate criticism, as well as reporting the bugs they find. Apart from tackling these, we’ve already started planning what follows – more on that later – and tying up some loose ends.


While the studio is still trying to recover from the exertion of the last couple of weeks (or months, really) leading up to the release of At the Heart of Ruin, we are patching and updating the game with hotfixes to iron out any outstanding issues. A detailed list of updates and fixes are below at your perusal, but we’ve also started to conceptualize our next cosmetic pack because of how popular the first one turned out to be – go check it out!
#2025 #athor #expansion #dlc #hotix #patch #supporter #pack #poll


Every once in a while in the debilitatingly hot locale that is Varnurud, the ground rumbles. Indeed, earthquakes are frequent to the point of becoming one of the most common sources of peril. But when the ground opens up, revealing an ancient Dwarven town, it’s really something special.
Gorge Town, the “creative” name the local scavengers have come to call it, represents one such special occasion, and today we’re eager to show it to you. It’s just one more place that you might find yourself delving into in our At the Heart of Ruin expansion via the new Exploration Encounters, and if you’re lucky, you can perhaps recover veritable treasures.


This week we’re keen to discuss one of the newest and most exciting features we’re adding to the upcoming expansion of Vagrus: Exploration Encounters.
While it would not be entirely truthful to say that the game’s development has always followed a carefully curated path, it is not exaggeration to mention that our imaginations have run boundless thanks to that, leading to a myriad of ideas and, occasionally, feature creep. We have, however, always felt that more Events to cover simpler matters – mining salt, random encounters, or procuring scrap, for example – would have a place in the game, even if their creation may not be the best use of our writers’ time.


Unsurprisingly, Varnurud is home to many settlements, fastnesses, and facilities once occupied by Dwarves and their Inventor Kings during the last centuries of the Third Age of the Riven Realms. Since mines were common, so too were satellite towns, of which Ember Town is one.


In the northern reaches of Varnurud, a cavern exists that is dedicated to the memory of a Dwarf and his life’s work. That Dwarf was called Kahrav, and in many ways, it was his deeds – and words, written as they sometimes were – that brought about the founding of the Sons of the Mountain, one of Varnurud’s most dominant and prolific gangs. Known for their veneration of a long-lost Dwarven legacy that they have laid claim to, the Sons have also painted their home to commemorate such Dwarves, perhaps fittingly. Although they may lack the… artistic direction to truly pull it off.
