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Character Artwork - Brigand
20 Feb | 11:31 pm

Countless vagrants, opportunists, bullies, and broken men end up becoming highwaymen and bandits on the forsaken continent of Xeryn. These individuals are often organized into marauding gangs by the more charismatic lowlifes. Liberated tribes, made up almost exclusively of escaped slaves, also roam the Realms, taking what they will and can.

Truly, these men and women are a plague on the Empire, as there are neither enough resources to hunt them down, nor would it be entirely possible due to the many places where they can hide in the wasteland. Also, there seems to be an endless supply of people who end up becoming such lowly criminals.

The Brigand here is one such individual, and one of the first of many enemies the player can come across in Vagrus.

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#art #brigand #character #tainted #vagrus

Pre-Alpha Map Movement V2 - with music!
11 Feb | 11:17 pm

Here's a second look of how the comitatus (caravan) led by the vagrus (the player) moves on the world map. It is still pretty early stuff, a lot can and will change, but it should give a good idea of how things will work. A few thoughts on the movement mechanics that might further clarify what you can see in the video:

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#comitatus #ingamefootage #mapmovement #movementpoints #prealpha

Project update 2 - Feb 2018
03 Feb | 11:11 pm

Well, we have been so busy that we skipped a beat in our originally planned monthly project updates. Which is actually good news if we are looking at it from a progress perspective. So what has happened since last year?

After returning recharged (and pot-bellied) from the holiday period we focused our attention on two things: 

  • Creating additional graphic design capacity by finding more super-talented and like-minded artists to create environment and character art assets for us.
  • Prototyping our hero combat to test its mechanics both in terms of graphics and game design.

The obvious intent behind choosing those focus areas was that we wanted to show more to our follower community on how the game is going to look like as well as display some of the game mechanics we're planning on using.

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#2018 #artists #herocombat #madewithunity #projectupdate

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