Here's another little character art post. This time, there are four combat poses/phases for the Priest of Sergorod.
In our crusade to get Vagrus to the players who would play it we are constantly looking for new opportunities. Game portals, of course, offer a good chance to present the game to as many as possible, so it was only a matter of time that we reached out to some.
Time for dynamic character combat poses again!
The Executor of Sergorod is in full swing on these images, courtesy of Szonja. The phases are (from left to right):
More info on the Executor can be found in an older post: https://vagrus.com/news/character-artwork-executor
Because you play as a leader of a caravan of sorts, a big part of Vagrus is how you manage your crew. The Crew Management UI aids you in your management tasks and displays information on your crew's stats. Crew management also includes the character sheets of the named 'Hero' characters, where you can check their stats and manage their progression. These characters can also play important roles in the crew, becoming your closest aides, called Deputies.
More character poses! This time for the good old Brigand - the very first character Szonja designed for the game!
The first image (top) is for Hamstring, an ability which immobilizes the target. The second (bottom left) is for Fend Off, an overwatch-type combat skill where the Brigand targets an empty space on the battlefield. It's bad news for an enemy if they move onto it. The third one (bottom right) is the Brigand's block/defense pose. The brigand is a very versatile support/defensive character for the outlaw roster, able to block spaces and defend other combatants, making him quite a pesky enemy.
We are very proud and excited to finally release the Teaser for Vagrus!
We can't really express how much work went into this - not only into the video itself, but also into every single game system and art asset that is shown (or heard) in it. A very special thanks to everyone involved in its creation and also to you guys who continue to follow us through this journey.
Watch, share, and tell us what you think!
Here's a quick look at some of the character poses from combat that Crifta, the mutated archer has. These are (from top left to bottom right): Dodge, Suppressing Shot (skill), Idle, and Downed (when a character is beaten but not yet killed). Szonja put a lot of work into making Crifta look unique and her poses dynamic, and it shows.
As a strategy-RPG hybrid, Vagrus is pretty heavy on UI, so a lot of our effort goes into designing a functional and appealing UI for various elements of the game. Today, we'll take a look at our progress with the 'main UI', which is on the campaign map. This is what the player will see the most of and it's UI has to be a gateway to several key game elements.
This week’s character is another bandit type enemy from the roster of wasteland outlaws. We call him the Slinger, because he… well uses a sling!
Slings are deadly in combat in the real world when someone knows how to use them. Though they don’t seem much, slings could propel simple projectiles (such as rocks) with power enough to break armor, cut through flesh, and devastate bones.