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Console Release Coverage Roundup
08 May | 11:00 am

Since Vagrus’s console release on the 31st of March, life at the studio has been hectic. We’ve been fixing bugs and trying to keep up with the deluge of coverage on offer. It’s almost proven too much! In this article, we’ve put together some of said coverage for your perusal.

First and perhaps most poignantly, Playstation and Xbox elected to support us by featuring the game’s trailer on their wide-reaching platforms, helping the release to reach a lot of potential new players. Then, there are the sites that cover specific platforms – NintendoEverything, GoNintendo, XboxEra, TheXboxHub, and CompleteXbox – all of whom dedicated an article to our release.

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#2025 #console #news

Vagrus's Upcoming Console Release: Features and Details
27 Mar | 10:00 am

Excitement builds steadily as Vagrus's console release draws closer, and at the studio, the mood is elated. We cannot wait to introduce the game to an entirely new segment of the player base, which, according to the feedback we’ve received thus far, can hardly wait for the release. Thus, as we march onward to the 31st of March release date (for Xbox, Nintendo Switch, PS4, and PS5), we thought it’d be fitting to share some of the features that we think make the game play well on consoles. It’s certainly not your typical console release, though, if not for anything else, then for the mix of genres that is Vagrus.

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#2025 #console #release

Announcement – Vagrus Console Releases
27 Feb | 2:00 pm

When we released Vagrus in October 2021, we could not have imagined that so many would be enthralled by the world of the Riven Realms. Naturally, we have been busy trying to get the game to as many people as possible, but the sheer complexity of the game left us skeptical of the viability of a release on consoles. However, those days are long behind us, and now we are thrilled to announce that Vagrus will be coming to consoles on the 31st of March, 2025 – specifically, to Playstation, Nintendo Switch, and Xbox.

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#console #release #playstation #xbox #nintendo

A Review of 2024 and Happy 2025
30 Dec | 10:00 am

Fellow vagri,

2024 is coming to its inevitable end and so we are closing the books on this year’s adventures as well. For this occasion, we thought we’d look back on the past year and list some of the things that happened around Vagrus before signing off.

How It Started

We kicked off 2024 with a post about our plans for the year. In retrospect, wanting to release smaller bits of content at intervals while developing two very content-heavy DLCs with our tiny writing team was wishful thinking. Why it did not exactly pan out like that also involved a lot of other factors, like the many, many other aspects of the game we’ve worked hard to improve. Also, it seems that there’s no such thing as “smaller bits of content” when it comes to Vagrus. With millions of words worth of written content behind us, everything is interconnected and adding things can be very tricky. Also, players now expect meaty additions, so just any odd small story just won’t cut it. Still, this effort gave us Clandestine, so it was not in vain.

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#2024 #review #2025

Refurbished Tectii
31 Oct | 10:00 am

For this week’s post, we’d like to draw attention to several pieces of artwork by our wonderful painter, Bence, or Benmonor. Bence is always ready to create multiple iterations of environmental paintings, filling Xeryn with awe-inspiring art. Here we have included a few of his works that quietly made it into the game’s main campaign.

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#2024 #art #location

The Evolution of Vagrus's UI
24 Oct | 3:00 pm

Today’s post takes a short trek down memory lane. Long, long ago, before any of the team at Lost Pilgrims sported grey hairs, we set about creating the UI for the game – an indubitably difficult ask for any game studio. Yet despite any trepidation, we forged forward and created one of the first renditions of Vagrus’s UI.

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#2024 #ui #concept

Chunky DLCs and Price Increases
12 Sep | 10:00 am

This week we’d like to broach a matter for the sake of transparency. Reality in the context of global gaming industry trends has set in, and the result is hard times for everyone. We are no exception and, since we have an insatiable desire for creating quality DLCs, this has left us in a rather precarious situation.

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#2024 #update #dlc #price

The Hotfix and Our DLCs
27 Jun | 10:00 am

Having deployed Old Acquaintances’ first hotfix, the team at Lost Pilgrims Studio has moved on to our next project: the regional DLC. The beginning of this process is iterative and requires intense coordination; it begins with the design phase, planning locations, and an overarching narrative. We need to understand what unique gameplay elements the DLC will bring to the table, which narrative beats we want to focus on, and finally, which characters or NPCs will drive that narrative.

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#2024 #dlc #teaser #hotfix

Turn-based Thursday Fest is back!
04 Apr | 7:00 pm

You heard it right: it’s back and it’s no surprise we’re involved. Lost Pilgrims Studios is delighted to work alongside some of the best indie developers in the industry to bring the Fest back. This time we’re in partnership with a slew of talented devs, including Terra Randoma, Trese Brothers (Star Traders: Frontiers & Cyber Knights: Flashpoint), Unleash the Giraffe (Seer’s Gambit & Obsidian Prince), and Curious Dynamics (Folk Emerging), who have been heartily involved with organization this time round.

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#2024 #sale #project #update

Happy International Women's Day
08 Mar | 3:00 pm

Happy International Women's Day from the team at Lost Pilgrims. Today, we at the studio are celebrating all the amazing women who enrich our lives and make Vagrus possible. Thank you for your strength, creativity, and passion!

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#2024 #women #celebration

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