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Vagrus - The Riven Realms coming to Fig in April 2019
21 Mar | 10:00 am

We are proud to announce that Vagrus is coming to Fig in April 2019!

Our campaign is going to follow Fig's new Open Access model which shakes up the rather stale indie game crowdfunding scene by combining an open-ended campaign structure with offering supporters early involvement in development. Sounds like Early Access? Yes, it does have similarities but there are major differences:

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#2019 #crowdfunding #fig #projectupdate #socialmedia

Project Update - February 2019
07 Mar | 10:00 am

A lot has happened since our last project post where we looked back on 2018 as a sort of a year assessment.

Prologue

We finished the year with releasing the Prologue section of Vagrus just around Christmas. Our hopes were high and the results were... even better! Let's delve into the details.

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#2019 #crowdfunding #gameportals #projectupdate #socialmedia

Rumors (Game Design Post)
28 Feb | 10:00 am

Another crucial game mechanic that is being added to Vagrus as we are writing this is a system of Rumors. Rumors are short entries in your Journal that are meant to guide players to content and unlock locations on their Chart in order to help them plan journeys and find places. We have come to the conclusion during playtesting that not only do we need to differentiate these Rumor entries from your Objectives in the Journal but we also need to separate them entirely and move them to a different pane. As evident from this, Rumors have undergone quite a lot of change since their original conception.

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#gamedesign #journal #location #map #rumors

Project Update - 2018 Summary
10 Jan | 10:00 am

We at Lost Pilgrims will always remember 2018 as the year when it all began to come together, the year when everything changed for us. It was the year when development on Vagrus got out of the preparation phase and into hardcore production.

Now that this crucial year is done and over with, we felt it would behoove us to recount how 2018 went for those of you interested (and for posterity!).

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#2018 #gameportals #projectupdate #prologue #socialmedia

Project Update - November 2018
28 Nov | 10:00 am

It seems we are getting into the habit of sharing project updates monthly now - there is just so much going on. To make the best use of your time, let's jump right in!

Social Media

We have got an awesome two months behind us since our last social media update. The most important development was that we put additional effort into regularly publishing news about Vagrus on major gaming portals like Steam, GameJolt, Itch.io, and IndieDB. And it paid off! We have gathered over a thousand new followers on those platforms. Just during the four days of being featured on GameJolt, more than five hundred fans signed up to follow our journey.

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#2018 #alpha #gameportals #projectupdate #testing

We Want You! - For Testing
18 Nov | 10:00 am

The TIME is approaching! We are opening up our Prologue Alpha testing soon, folks!

   - So I can just apply & play the demo before everyone?
   - Well, you get to see the game early but you actually have to test & report bugs. 
   - OK! When?
   - When we get to 1k+ followers on Game Jolt. So go and share this!

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#prealpha #prologue #testing #2018 #gamejolt #itchio #rpgwatch

Character Design - Part 4
15 Nov | 9:00 am

In Part 3 of our Character Design series, we discussed how a character concept gets to its final artwork state that is placed into the game. In this last part we'll talk about how characters are given stats, skills, and roles in game, especially in combat.

Vagrus has turn-based combat because we wanted to capture the tabletop RPG atmosphere and flow we know so well. It is also a fantasy game which comes with a few expectations of what roles characters fulfill in a party of adventurers. The similarities to DnD and other roleplaygames can surely be seen when observing combat and related character stats. It was along these lines that we designed our heroes (even though few of them are actually heroic) and enemies.

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#2018 #character #companioncombat #gamedesign #projectupdate

Character Art - Renkailon
13 Nov | 10:00 am

The reveal of our next character marks an important moment in artwork development: Renkailon is the first character who's not going to appear in the Prologue and thus is exclusively created for the main game.

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#art #character #darkelf #renkailon

Project Update - September 2018
13 Sep | 10:00 am

Time for another project update! Seventy-seven days have passed by and even though it was summer - supposedly calmer times - it felt pretty frantic. In the good sense.

A huge Thank You! and wishing all the best to Marci

As your might remember, our previous post started with the news of Marci joining the team to complete his summer internship with us for his degree in software development. Marci has been instrumental to the progress we made on the Codex & Journal functionality and UI, as well as to catching up on our design documents. Now that he has returned to his studies, we wish him all the very best for his goal of finishing his Bachelor's degree. We're pleased to see that he is on the right track to become a great game developer!

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#2018 #code #companioncombat #projectupdate #team

How the Riven Realms came to be
28 Aug | 10:00 am

It's spring 1990 and I'm in elementary school. My best friend brings a book to school that he reads aloud to a small group of us during our big walks at lunch break. The book has a weird old wizard on the cover conjuring smoke from a crystal ball. More interesting are the illustrations on the inside: intricate black and white drawings of strange fantasy creatures and dungeon locations. The little book is Ian Livingstone and Steve Jackson's Warlock of Firetop Mountain, translated to our native language. Most of you probably know that it's a gamebook that you do not read from start to end but in branching numbered chapters that make the story personal and add replayability. Yet they are much more than simple choose-your-own-adventure books because they include a stat and combat system you have to manage throughout the adventure - albeit a really simple one.

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#inspiration #projectupdate #rivenrealms #team #vagrus

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