
We bring you today’s post for one reason and reason alone: to wish all of you very Happy Holidays! As we look back on another productive year with our latest expansion release in At the Heart of Ruin, we’re all relieved to say that now it is time for a little rest and relaxation. There are exciting things ahead for all at the studio, but we shall have to let those lie dormant – at least for now.

We’re excited to announce that At the Heart of Ruin, the second expansion of Vagrus – The Riven Realms, is now available on Nintendo Switch!


Hey everyone,
This update brings with it the machine translated texts for the entirety of At the Heart of Ruin at last! Thanks to all of you for your patience – we know this took a bit long, but it proved trickier to implement than we had anticipated. Hopefully, now those of you who’ve been waiting for it can enjoy the expansion, too.


Today we’re taking you underground, into a realm obscured to most inhabitants of Xeryn. Beneath the broken sprawl of the Mountains of Fire lies a labyrinthine network of cyclopean tunnels: the roads of the ancient Dwarven kingdom of Dvendar Tharr. During Xeryn’s Third Age, before the Calamity wreaked untold havoc, these passages were used for trade, marching armies, and all manner of other activities. In fact, the majority of Dwarves during the period favored them over paths above ground. Small fortresses stood at important crossroads or straddled major causeways, and by now, many of them have crumbled to rubble.


We’re excited to finally reveal that At the Heart of Ruin will arrive on Nintendo Switch on December 22. It is the last platform to receive the expansion due to its longer approval process, but that extra time worked in everyone’s favor. Drawing on the wealth of feedback from players across all other platforms, we’ve been able to refine, tweak, and polish the experience even further.


Even with our At the Heart of Ruin expansion already out, there is still a lot of artwork from it we would like to share with you. There is a bit of lore, too – lore that many of our player base have come to relish. Thus, we come to you today with the first in a chain of fine pieces our brushmasters put together: the Ancients’ Causeway.


Since At the Heart of Ruin’s release, we’ve been honored to receive press from a variety of outlets, on YouTube, and be promoted by fellow developers who are kind enough to give the expansion a shout-out.


Every once in a while in the debilitatingly hot locale that is Varnurud, the ground rumbles. Indeed, earthquakes are frequent to the point of becoming one of the most common sources of peril. But when the ground opens up, revealing an ancient Dwarven town, it’s really something special.
Gorge Town, the “creative” name the local scavengers have come to call it, represents one such special occasion, and today we’re eager to show it to you. It’s just one more place that you might find yourself delving into in our At the Heart of Ruin expansion via the new Exploration Encounters, and if you’re lucky, you can perhaps recover veritable treasures.


Another day, another step closer to At the Heart of Ruin’s release date, October 22. And of course, another teaser. Today’s fare showcases largely avoided territory deep beneath the ruined Dwarven city of Dum Garok. It is a territory where few tread and from which even fewer return.


It’s not often that a post introduces two important, named characters, but today is one such day, since both Kharandar and Dralla will be integral figures in our coming expansion.
First off, there’s Kharandar – a man of action and intent. A stalwart, even noble, leader. He is the one who speaks in the expansion’s trailer. Those who follow him trust his decisions and instincts above all others. They know that when push comes to shove, Kharandar will be there, calling the shots for everyone’s benefit.
