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September Update: Retrader
08 Sep | 1:00 pm

While we are sad to let summer go, we are happy to welcome the new season, which brings changes in many respects. We are bringing not only a new patch, but the announcement of an updated bundle that includes our fellow developer’s new game!

A New Addition to the ‘Resourceful Realms’ Bundle

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#2026 #update #build #retrader

Back to School in the Riven Realms: What Does It Take to Become a Vagrus?
02 Sep | 2:00 pm

The time has come to sharpen your quills, dust off your scrolls, and return to your studies. Or, if you happen to live in the Riven Realms, perhaps also to sharpen your blades, inspect your beasts, and make sure your supplies will last until the next statio.

While there may not be a universally recognized academy capable of preparing someone for the life of a vagrus, surviving the wasteland requires a surprisingly broad education. A successful leader must be part explorer, merchant, commander, diplomat, warrior, and even historian. So, with the season of learning upon us, we thought we'd put together a rather unconventional curriculum.

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#2026 #school #guide

August Update: Wasteland Trader
13 Aug | 7:00 pm

In this article, we’re taking a closer look at the fixes and improvements introduced since the most recent major update, bringing together the key changes in one place. With the release of the Expedition storyline’s final chapter, we reached a major milestone for Vagrus, but our work on the game continues. Since its release, we’ve been steadily addressing community-reported issues, improving performance and stability, and polishing the experience through patches and hotfixes across all platforms. As of late, the focus was on campaign map movement and trade economics. You can jump to the list of changes at the end of the article.

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#vagrus #wasteland #trader #update

Expedition: Final Chapter Hotfix
16 Jul | 3:00 pm

Hey everyone,

Today’s update brings some tweaks to the recently released Expedition questline’s final chapter as well as further performance improvements and fixes. Before delving into that, however, we wanted to reflect upon the big update and its reception.

The response to the final major content update has been truly overwhelming. We've received a great many kind messages over the past few days, and one thing we've seen again and again is that many of you had been waiting to experience the Expedition storyline in its entirety before diving in. Knowing that the completed journey is now in your hands means a great deal to us.

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#expedition #final #chapter #hotfix

Expedition: the Final Chapter | Patch 1.3
09 Jul | 5:00 pm

After a road that was almost as long and arduous as that of Kharandar and his merry band of explorers, we have finally reached our destination: the closing chapter of the Expedition storyline is now available to all owners of At the Heart of Ruin! The free content is accompanied by a slew of performance improvements and tweaks, which we believe, improve the games significantly.

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#expedition #final #chapter #update

Expedition Hotfix and News
04 Jun | 2:00 pm

Vagri! We released a bunch of fixes for the last update (Expedition Part 3) yesterday, and now we are following up with the list of changes. There is a fair amount of stuff here, many of which were quite nasty, or at the very least, persistent, so we’re glad to have hunted them down. We hope this batch will make the experience much better.

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#2026 #hotfix #expedition

A New Build is OUT | Expedition - Part 3
27 May | 7:00 pm

This week’s update brings the chunky penultimate chapter in the Expedition storyline – a series of free updates that expand At the Heart of Ruin. The action and the drama really ramps up in this one, and the intrepid vagri accompanying Kharandar’s folks in their journey into the forsaken core of the fallen Dwarven kingdom will have to make some really tough decisions. Although one last part is still missing to conclude the storyline, the expedition is now closer to its destination than ever before, tensions are mounting, while the terror and discoveries of the forgotten western coast will shake even the most stalwart of explorers.

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#2026 #patch #update #expedition

How Player Feedback Shaped Vagrus
14 May | 3:00 pm

In the video game industry of the last decade or so, it has become increasingly common and appealing to talk about involving players in developer decision making, though what this means exactly can vary greatly between projects. In this article, we’ll discuss some elements related to eliciting, handling, and incorporating player feedback in Vagrus, so if you are interested in how you all had an effect on this game, dive right in!

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#2026 #update #feedback

Indie Game Picks Podcast Interview & New Update
21 Apr | 3:00 pm

This week, we have two things to talk about that are close to our hearts: we were invited to speak on the Into the Indies podcast, and we’ve just released a brand new update! Let’s get into the nitty-gritty of both.

Into the Indies

We’ve had the pleasure of appearing on Indie Game Picks before in the form of a written interview, but this time felt different. In this Into the Indies episode, our Creative Lead Geri Mácsai and Project Lead Gábor Szutorisz had the chance to sit down and truly reflect on the journey – how it all started from humble, uncertain beginnings, and how Vagrus slowly took shape through years of persistence, experimentation, and learning.

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#2026 #update #podcast

World Art Day: Crafting the Riven Realms
15 Apr | 10:00 am

Since World Art Day is today, we wanted to take a moment to reflect on something at the very heart of Vagrus: the works of visual and audio art through which the game’s world manifests. From the first sketches to the final brushstrokes, from the quietest ambient tones to the swelling notes of discovery, the Riven Realms exist because of the people who built them—piece by piece.

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#world #art #day #2026

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