
Another week, another location artwork! This time, somewhat of an odd 'location' at that, one that is not really a region of its own right but a road that crosses many areas. Chances are, you'll see it a lot.


In the previous part of our Companion Combat Guide (Part 1: The Basics) we left off at discussing the Leader's role in combat after outlining the basic rules of an engagement. In this part, we'll cover the actions that Companions can take during their turn.
#alpha #character #combatguide #combatskills #companioncombat


The fellow you can see above is called Harvek, one of the potential Companions you can recruit for your comitatus in the game. As it is probably evident from the design, he is no hero. In fact, Harvek has spent a lot of time in the cruelest, most dangerous penitentiary institutions of the Empire. It may have been for crimes he did not commit but there was certainly enough on his plate to justify the imprisonment nonetheless. Having survived the ordeal, he's now out to find his place again. Harvek is Tainted, that is, a human who has mutated into a new form due to a mysterious arcane disease. These mutations make him an extremely dangerous foe but his real value comes from his contacts in the criminal underworld.



We at Lost Pilgrims will always remember 2018 as the year when it all began to come together, the year when everything changed for us. It was the year when development on Vagrus got out of the preparation phase and into hardcore production.
Now that this crucial year is done and over with, we felt it would behoove us to recount how 2018 went for those of you interested (and for posterity!).


Hargad Tuul (an old name meaning 'The Hollow Plain') is our next location artwork reveal that is found post-Prologue. With its fog, overcast sky, solitary gnarly trees, and greenery the area is a far cry from the usual arid wastelands and rocky deserts of the rest of the continent. The art captures its melancholy dampness and bleakness perfectly.


In the final chapter in our Character Design series, we have touched upon how we come up with the stats and skills for the Companion characters and enemies in Vagrus. A great number of those stats come in to play in action, so in this new Companion combat series, we are going to walk you through how they work in the game. Let’s start at the basics!
#2018 #combatguide #companioncombat #initiative #resourcefulness


Gosh, what a year! Working on Vagrus has been super busy but very rewarding - in no small thanks to people like you, dear followers, whose contributions and feedback made a lot of things possible for us here at Lost Pilgrims. So let me thank you for everything and wish you very happy holidays on behalf of the whole team! Have fun, hang out with family and friends, and check out the Prologue of Vagrus!


Well, we have just passed another major milestone in our content creation progress.
As mentioned in our post last week, with our Prologue ready from a content perspective, our writers have been already working on the Early Access stories for Vagrus.
In the Prologue we have well over one hundred thousand words worth of story and lore coming together from Events and Codex entries. Actually, even a bit more since the Narration and Tutorial texts are coming through another source and so are not included in the above numbers. Those two make up over four thousand words on top.


Another character in the long line of non-human cast members is the Orc mercenary and master-at-arms called Gor'Goro. Even among his warlike kin, he is considered a paragon of martial prowess and a very promising leader, yet a strange doubt seems to be tearing at his heart about the fate of his kind. Thus, Gor'Goro has left behind his tribe and set out on his own, swearing to forge a destiny independent of other Orcs and their troublesome politics. For years now he's befriended all manner of warrior folk and settled down in Tor'Zag's Shelter to teach and train. Yet someone like Gor'Goro could never bear sitting on his hands forever.
