Hey everyone,
Despite all the hurdles (production issues, massive paper shortage, etc.) our Vagrus-related merchandise is in the last stages of production. Shipping will start as soon as we receive the finalized items from the printing factories. We are sorry about the delays, it has been a difficult road to get here.
We have some amazing news to share with our players today: IGN - the biggest gaming news site - has picked up our Vagrus release date reveal trailer as an exclusive for their live show streamed from the Gamescom Studio.
That means that our full release date will be revealed live on August 27 as part of the Gamescom show. It's a huge opportunity for us and the game to reach new audiences and help us with a final push before the release. Tune in to Gamescom Studio between 12:50 pm and 1:15 pm PDT (9:50 pm -10:15 pm CEST) if you want to watch the reveal live!
We've got a bit of an announcement on our hands, folks! As it happens, you are about to get a new, previously unannounced companion for your travels in the person of Nedir, the lovely (but cruel) lady you can see on this character art image. It's no easy task adding new companions to the game but it is certainly rewarding to create them - we hope it'll be equally fun to find Nedir and have her as a member of your team. So who is she and what does she do?
Hey Folks,
this patch is a beast in all sense. So many new features and changes have been added that if you ever considered starting a new play-through, this might be the perfect time for it. A shedload of tweaks has been applied to make the early game a little more forgiving (without making the late game easier), and we look forward to your feedback on the direction of these changes.
and first of all let us thank all of you who shared their views regarding our planned priorities. We took that to heart and worked tirelessly to implement Companion Progression, which includes raising the Prowess cap from two to five, introducing Companion-specific traits that increase stats, and much more.
After years of negotiation, we can finally confirm licensing our #indiegame, #Vagrus - The Riven Realms, for a live-action Netflix series.
Main cast:
Morwen - Gina Carano
Sedarias - Chris Evans
Javek - Shazad Latif
They shoot it from home-office, no worries.
Laurels All Around
In our endeavour to get Vagrus into the sights of as many cRPG lovers as we can, we applied for featured spots in a number of nearby game shows - successfully! Not only did we get invited to present Vagrus the game itself but our art design and developer pitch has been rewarded as well making it into the official selection of said shows (see above). That reminds us to bring to your attention the upcoming opportunities to meet us in person:
As we are getting closer and closer to releasing the first playable build of the main campaign of Vagrus, it is perhaps a good time to talk a bit about the differences between the open world campaign and 'Pilgrims of the Wasteland'. The focus of this is going to be narrative design and stories but there are going to be implications on gameplay as well.
We have a big announcement to make: the Prologue of Vagrus is coming next week with First Access on Game Jolt in appreciation of our thousand strong community on this amazing indie game portal.
Follow us there, get done your Christmas shopping, clear your calendars and train your fingers on the Download button!
During the first wave of Alpha testing just recently, we've received a lot of useful feedback, especially on the UI (and Combat UI specifically). We've been keenly aware that these elements needed a rework and labored hard on improvements. We are happy to report on how far we've got: