Once the new Companion, namely the corpulent Undead chef called Vorax, gets added into the game, players will find that true to his word, he can indeed cook for the crew. Choices include his famous shroom brew, the dangerous-looking kelp soup, the fabled Dragon egg omelet, and even a mean Tarkian coffee (and more!). All of these provide different bonuses to crew, Companions, or your vagrus. We hope you'll enjoy this aspect of his abilities as much as we enjoyed designing it.
Hey everyone,
We managed to squeeze in quite a number of improvements and reworks while new content is being created by the team. It includes a lot of things that we have been unable to rework until now, so we're super satisfied that we got around to them. In this patch, we specifically concentrated on Companion Combat UI and the Game Log, but there are a lot of other additions and fixes, too. We've talked about these changes here and here. You can find the detailed patch notes below.
With the release of Vagrus behind us along with the production of the Collectors' and Emperors' Editions, we are getting back into the swing of developing new stuff for the game. We are now concentrating on our first free-LC, which will add the companion called Vorax into the game. He's been shown off before but since then he's received a bit of a visual overhaul. He'll come with his own background, loyalty questline, and unique abilities, providing players a much-needed second option for a Supercargo.
Hey everyone,
and first of all, Happy New Year! We made it to 2021 at last.
We hope you all had the chance to relax during the holidays. 2020 has been a challenging year for us at Lost Pilgrims as much as for anyone else but it also brought a number of things that we really appreciate.
'...came from the farthest reaches of the vast expanse of Arenas Vorax and upon their defeat at the hands of Imperial forces - aided by the Sadirar tribes and the Dark Elves of Katundar - they retreated into that unknowable land of voracious sands, never to be seen again.'
- Excerpt from the Imperial Chronicles Volume XII
It was a long and difficult haul but as I am writing this, the new Crew Combat feature (in which you can have the whole comitatus fight against a more numerous foe) has been added to the game. To 'Pilgrims of the Wasteland', too, so you can run into all kinds of trouble while out among the dunes of Arenas Vorax in the latter part of the scenario.
'They say that the tower was so tall that its pinnacle scraped the heavens. These days, though, only about two hundred feet of stained marble poke out from under the endless dunes of Arenas Vorax. What happened to the rest of the tower? Heh. They say that you can enter through a window and go down the steps, deeper and deeper under the sands, deeper and deeper until you reach the other side of the world. They also say that things lurk down there and skitter endlessly in the black abyss. But they say many things...'
The Sadirar people are native to the ever scorching and arid deserts of the Searing Plains where their villages are located. Some of these settlements are out among the endless dunes of Arenas Vorax while others are nestled on the precarious slopes of the Mountains of Fire in the west. Built of stone mostly, these villages are protected fiercely by tribesmen and shamans of the four Great Tribes dedicated to the elements. Will you aid the Sadirar or attack their villages as a mercenary?
Foul-mouthed, easy-going, hearty, and chatty, the creature now known as 'Vorax' (meaning 'ravenous' in Imperial) is an undead abomination who can become one of your companions. He woke up one day in this bloated unliving form with no memory whatsoever of who he was or what he had done to deserve this fate. Yet his will is free, unbound to dark magicians (a rarity for undead), so he decided not to worry about it and get about his new 'life' with great enthusiasm.
One of the largest continuous desert areas on a continent of many deserts, the Searing Plains spans several provinces that used to be forested regions and fertile plains before the Calamity, but became scorching hot and arid lands of sand dunes and little else. Some parts of the plains have low mountain ranges, rock gullies, or ravines, but, yellow sand dunes and salt flats remain the most common features. A constant, hot wind blows from the East and North, creating sandstorms regularly.