This week’s devblog is all about the plethora of quests being added to Vagrus with the full launch on October 5th. The update will include a revamped UI, a new companion to recruit, and plenty of quests to find on your journies across the wastelands. Let’s take a look at what’s coming!
Revamped User Interface and Extended Campaign Map
'You have taken our herd-brother captive, two-legs. Now you either trade him back to us or face the wrath of my tribe. I would think twice before you answer. When irked, we are not unlike Kal-dai-Ruhk, Great Spirit of the Eternal Wastes, when he summons his calamitous gales to wipe away whole cities.'
- The Kal-rish traveling merchant Ku-ro-Rath bargaining for his kin's life with a soon-to-be destroyed outpost's magistrate
There are a large number of settlements (cities, towns, villages, outposts, encampments) that you can visit in Vagrus, all of them unique locations even though they share some characteristics and features. For a long while now, we have planned a rework for the original UI - as we usually do with all UI elements, really.
the time has come to revisit the region that featured in Pilgrims of the Wasteland, the tutorial/prelude of Vagrus. We opened up that very zone for the open-world campaign, albeit we are 10 years in the future compared to that prologue story, so expect some changes. There was a bit of a switcheroo involving several patches in the works and eventually the choice fell onto pushing this out in part to fix a game-breaking bug from the previous patch. For this reason, expect a smaller update in the near future that irons out a few things regarding the currently added content, although we might end up merging that with Mercenary Tasks, the next larger addition.
A lot of the Riven Realms are endless wastelands and deserts. Yet even in the deadliest of deserts, some life remains; thrives even. Most of that life tends to be found around an oasis.
The Calamity burned down the great forests, tranquil glades, and neat hedges of the region that is now the Searing Plains. A part of it, what is today called Smolderbone Flats, used to be a series of large lakes and islands surrounded by these forests. During the cataclysm, the lakes became sour and salty in a matter of hours and everything in them died. Today even the traces of them are gone. What remains is a barren, infertile, salty flatland that is only inhabited by weird monsters that thrive in such environments: salamanders, fire lizards, even fiery elemental creatures.