Obedience is a stat describing how disciplined (or disgruntled) the slaves owned by the comitatus are at a given time. It was implemented to give a rather fluid drawback to owning slaves: they might provide free workforce but keeping men and women enslaved does have its risks even if it is 'part of the system'. You typically lose Obedience if you do not guard your slaves well enough (too few fighters to look after them), if you get or buy a lot of new slaves, if you do not feed them enough, if you arm them in Crew Combat, or keep choosing options in Events that endanger or embolden them.
Behind the scenes, a ton of progress is being made for our Companion Combat characters' idle animations. This time, here's a quick look at good old Sedarias, who is is ready to take on anyone!
We'll be back with more animation sneak peaks soon.
The Lost Pilgrims Team
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Sometimes these automatons still carry faded legionnaire equipment and pieces of armor, stumbling forward at the command of their necromantic masters. They are slow yet quite sturdy, their skeletal bodies and worn armor proving difficult for most attacks to damage.
Unliving Stab: This is the only skill of this enemy type, which is neither intimidating nor anything special - a single-target, weak melee attack.
Though no serious threat on its own, the real potential of the Unliving Legionnaire is unlocked when they swarm the battlefield in numbers and especially when they are supported by Necromancers who can buff, heal, and even summon additional units of them.
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As the new Trading system was shaping up for Milestone 5 alongside the emergence in our storylines of some of the less lawful factions (such as the Loader's Guild), we figured we would need a sub-system for smuggling goods as it makes sense that these organizations would be willing to hire a vagrus to do just that.
Once beautiful Madrigos, a city famous for its wealth and hospitality, is now a forsaken ruin called Scorponar, dwelling of the Scortaur, a race of savage scorpion-men who hunt all other races mercilessly and uncompromisingly on and around the Plains of Bone. Only a handful of fortunate wanderers can tell the tale of seeing the city's shattered buildings and old walls at the heart of the wasteland. Those who did see it talk about bone scaffolding and fortifications, flayed bodies hanging from battlements, and banners fashioned from human skin. Scorponar is a place of horror and despair, with the old white stone of Madrigos peeking out from under the colorless sands like broken teeth or shattered bones.
Both the regular legionnaire and the legionnaire captain are enemies you can encounter in the game - usually when you go up against the law or the Empire in some way. Alone these soldiers are tough but manageable opponents; their true strength comes from standing next to each other as they grant Armor to any neighboring allies in the same line. This is complemented by their set of combat skills:
Gladius Stab: A single-target melee attack that has the Armor Piercing property. Though it does not deal a lot of damage, it is reliable and accurate.
Scutum Shove: The legionnaire uses his large shield (scutum) to shove a melee opponent, pushing them back and dealing low damage. This attack is very difficult to block.
Formations!: Only the legionnaire captain has this combat skill. It can be used to buff a single friendly unit with bonus Accuracy, Block, and Resistance against all effects.
Though lacking real burst damage potential, these soldiers are great at becoming a great barrier that is almost impossible to break up. Using shoves, they set their enemies for accurate attacks and wear them down slowly but steadily. You must be aware of this and try to separate them to rob them of their buffs. Otherwise, you'll have a hard time dealing with them.
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Our crowdfunding campaign is LIVE at Fig.co. Get instant access to the Alpha build now!
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Wanna get the game as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it!
Fig.co | Steam | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord
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Our crowdfunding campaign is LIVE at Fig.co. Get instant access to the Alpha build now!
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Wanna get the game as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it!
Fig.co | Steam | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord
Ever since we came up with the idea of Vagrus, a game where you manage a comitatus, we knew we needed to develop an elaborate, dynamic trade system that would serve as one of the major features of the game and would also aid in fleshing out a living world.
While trading was always to be one of the main sources of income for the player, we also wanted to avoid creating a pure trading simulator game. It's not that those are not fun for the right people - stories about Gabor dominating the Auction House on our server in World of Warcraft for a period of time still surface in conversations among friends - but because our strengths lie elsewhere. Our unique setting, The Riven Realms, and telling stories with memorable characters was the first and foremost motivation to create Vagrus, so it was also much more likely to excel in that rather than in a simulation - which we knew relatively little of.
The creepy Hollow Eyes may look like weird children but in truth they are one of the most dangerous enemies you can come across while traversing the Riven Realms. Luckily, these creatures of cold hatred can only be encountered in and around the Hollow Crags and the Hargad Tuul in general.
'Worry not, general. Their right flank won't be able to cross the gullies to press your lines. I and my apprentices will make sure that the enemy is flooded in corpus vile. Worry not about squandering resources, either. Those same soldiers in the gully will provide the reinforcements.'