We are all extremely grateful and proud to share that we have just crossed the hundred dollars per month threshold earlier today here on our Patreon site.
It's your support and continued trust in our work that helped us to get this far, and we cannot say enough times how much we appreciate that. We hope you have been enjoying our updates, and kindle an interest in sharing the next chapters of our journey.
As we ramp up our graphic design and writing departments, as well as closing in on finishing our first prototype, which connects the different modules of our game, we could really use your help in shouting out, promoting your patronage and encouraging others to spread the word.
Thanks again and cheers!
The Lost Pilgrims Team
Sedarias posed mightily on the Patreon high-resolution wallpaper reward back in January 2018. Now it is time unveil him to the public. Enjoy!
Meet Sedarias, one of the characters who can join your travelling company in the game. He is an Imperial human serving the Ordis Negras Solis (the Order of the Black Sun). Sedarias was knighted after a period of squire service under an infamous knight Konarius. Knights of the Black Sun worship Sergorod, God of Malevolence and Vengeance, and Ahskul, God of Death. The Order itself was created to bring the two clergies of these competing new gods closer in cooperation for the good of the Empire. Having been around for over 600 years, Ordis Negras Solis is the first and most powerful of the Imperial knightly orders. Its members are picked from the best soldiers, nobles, and warriors of the Empire.
From the very first moment in art design and development for Vagrus, we knew that the game world's haunting, post-apocalyptic beauty is key to conveying the atmosphere we want to create. Of course, that may not be saying much, since most games today rely heavily on visuals, it comes with the genre. More specifically, the challenge was to convey the right kind of atmosphere and find the art style that is perfect for that. We agreed soon that cartoon-like or pixel art would not do, nor would any other more stylized imagery. We settled upon the more realistic, but painting-like look, which gives a feeling almost akin to observing an old and faded piece of classical art. The other challenge was that the world of Vagrus has been a living and detailed environment for a long time now, so often our fantastically talented artists have to follow very specific directions on certain elements of an image.
Wow! We have not even released our first post and got some Patrons already. Thank you for jumping aboard so quickly!
It means a lot to us to know that there are others out there sharing our vision and trusting us delivering upon it.
So why have we started all this? Quitting our day jobs and jumping head on into indie game development?
Well, we could say it was destined, all roads leading to this point. Maybe. Or maybe it was just blind luck dealing us a good hand and we were - finally - bold enough to say: 'All in!'