The Calamity burned down the great forests, tranquil glades, and neat hedges of the region that is now the Searing Plains. A part of it, what is today called Smolderbone Flats, used to be a series of large lakes and islands surrounded by these forests. During the cataclysm, the lakes became sour and salty in a matter of hours and everything in them died. Today even the traces of them are gone. What remains is a barren, infertile, salty flatland that is only inhabited by weird monsters that thrive in such environments: salamanders, fire lizards, even fiery elemental creatures.
After the Dragon Lords arrived and descended upon the broken continent in the wake of the Calamity, they settled down in the middle of the landmass and cast their ancient magic on an area large enough to comfortably sustain their nests and broods. The magical energies crushed the plains and physically elevated the region, molding it into spacious highlands and great mountain ranges, as well as carrying up earth and ore from deeper below, thereby banishing the fallout of the Calamity, making this land fertile once again. Thus, the Dragonlands were born.
Avernum is the most important city in the Northern Searing Plains. The reborn Empire moved back to the scorched and abandoned region soon after the Calamity and found it ideal to settle because of the new resources that can be found in the vicinity: salt, rare minerals, and even obsidian. Thus, Avernum was built at the center of the Smolderbone Flats. The city mostly lacks the religious apparatus of large provincial settlements, but has a fairly large military presence there under the direct control of the Prefectus, its governor. Rumor is that due to its backwater status, the city of Avernum follows Imperial regulations more loosely, and it has become essentially the private kingdom of the reigning Prefectus.
Called the Desert of Black Sands, or the Black Desert (Arenas Negrasin the Imperial language), this vast, empty desert that has fine, black sand instead of any other color is probably one of the most ill-reputed places of the post-Calamity era. Nothing lives here, not even insects. The silence is deafening. People who enter the desert and stay for a while usually inexplicably disappear. In the center of the area is a terrible place, supposedly the source of all evil in the region: The City of the Dead, Arx Mortis.
Formerly the capital of the Sanvorati province and previously known as the Shining City, Calderum was made into its own horrible caricature by the Calamity. These days, Arx Mortis is a dead place filled with eerie moaning and groans, cast in perpetual twilight, beset by bone-chilling cold and a pale, frigid light emanating from the faded rocks that are almost all that remain from the once beautiful buildings and walls. Now these stand vacant and hollow, often reminding visitors of broken teeth peeking out of black gums.
Hey guys, we've got another location artwork here for you, and a little backstory to match it:
Before the Calamity, Dvendar Tharr was the homeland of all Dwarves on the continent, a kingdom unmatched in technological advancements, inventions, and inventive ambition. One of the most ancient of Dwarven royal lines, the kings of Dvendar Tharr were sympathetic to humans and aided them from as early as the Second Age. The Inventor Kings showed early Imperials the art of metalworking and stonemasonry, helped build their cities, and taught them the art of mining. Dvendar Tharr itself was abundant with metal and precious stones, so much so that in their arrogance, the Inventor Kings of the Third Age forgot the wise ways of their forefathers and started rebuilding their massive stone fortresses and arching bridges purely from iron.
Well, we have been so busy that we skipped a beat in our originally planned monthly project updates. Which is actually good news if we are looking at it from a progress perspective. So what has happened since last year?
After returning recharged (and pot-bellied) from the holiday period we focused our attention on two things:
The obvious intent behind choosing those focus areas was that we wanted to show more to our follower community on how the game is going to look like as well as display some of the game mechanics we're planning on using.