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Lost Pilgrims "Old Acquaintances" Release Team Gathering
18 Jul | 10:00 am

To celebrate the release of Old Acquaintances in a somewhat different fashion than usual, the team gathered for a long-awaited session of boardgaming last week. And this, dear vagri, was no game of Monopoly – oh no! Instead, a struggle awaited us in the form of the game Eldritch Horror. And so everyone gathered, and we began learning the rules. This was the kind of team building we could all get behind. Sure enough, soon the pieces were in their places and it was time to cooperate; after all, we had an apocalypse of the Ancient Ones looking down the barrel at us!

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#2024 #team #boardgame #old #acquaintances

New Build Is OUT - Patch: 1.166 Codename: Dissonant
23 May | 2:00 pm

Hey everyone,

This time, we come to you with a huge package of changes to the game. The first order of business:

The Prologue (Demo)

This scenario offers players a fixed timeframe within which they can play Vagrus without purchasing the game. Since its release in May of 2023, we’ve been eyeballing it for quite some time, and have finally overhauled it with many of the quality of life improvements the main game has seen. See our Steam post here for more information.

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#2024 #projectupdate #patch #release

New Build Is Live - Patch v1.165 - Codename: Shore Up
08 May | 5:00 pm

Hey everyone,

We haven’t released a new build since way back in February, so we have got a slew of changes to discuss. While the changes are wide-ranging and significant, we’ve broken down each batch into easily digestible sections, the first of which is the Outpost and its coming update. For those of you looking for an abridged breakdown of what we’ve been working on you may simply scroll down to the patch notes.

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#2024 #projectupdate #patch

New Build Is Live - Patch v1.160 - Codename: Clandestine
12 Feb | 10:00 am

Hey everyone,

As we have mentioned before, while we are working on the upcoming DLCs already, we would also like to expand Vagrus with smaller content drops – both the core game and the Expansion. The first of such additions comes in the form of this update, which adds the starting segments of a lengthy questline to all owners of Sunfire and Moonshadow. Without getting into spoilers, the quest deals with the Dreamwalker’s followers and will take you to places previously unseen. To start it, you have to have interacted with these strange fanatics several times and explored the Bronze Desert.

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#2024 #projectupdate #patch

New Build Is Live - Patch v1.150 - Codename: New Realms
07 Nov | 4:00 pm

Hello everyone,

Xeryn is about to become even more captivating as we proudly announce the release of our highly anticipated expansion: Sunfire and Moonshadow, featuring a vast new region to explore. As of now, it is available to the public on Steam, GOG, and Epic Games and it can be purchased as part of our Season Pass  on Steam, GOG, and Epic., which includes two future DLCs. Check out the trailer here.

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#2023 #projectupdate #patch

How Vagrus Got Rid of the Time Limit
07 Nov | 3:00 pm

 

In today’s article, we’ll do our very best to explain how and why we arrived at the conclusion to remove the in-game campaign time limit from Vagrus, and also go into detail about what this entails, especially regarding achievements. We feel that this is necessary because the system has been with us since the release of Vagrus back in 2020 and our players have always had a diverse view on it existing in the first place. So buckle up, time is of the essence!

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#2023 #projectupdate #timelimit

Game Design Post – Overwatch Rework
27 Apr | 10:00 am

Hello everyone,

In our bid to improve Companion Combat, we have already tweaked Push and Pull effects. Now, we are implementing changes to increase the utility of Overwatch Skills. These tweaks will soon be available in the Beta branch and then go live in our public build as well.

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#2023 #gamedesign #companioncombat #projectupdate

Project Update - Change in Push and Pull Skills
13 Apr | 10:00 am

Hello everyone,

This time we have tweaked push and pull effects in Companion combat – something we have been looking to do for a while. Until now, upon being successfully targeted by push or pull Skills, characters switched positions along horizontal lines. From now on, however, they may move diagonally as well, depending on the positions of the attacker and the defender. This means that the positioning of Companions will have a larger influence on what happens during combat, thus introducing an additional tactical layer.

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#projectupdate #2023 #companioncombat #combat

New Build Is Live - Patch v1.1300221S - Codename: Magnificatus est Controls
22 Feb | 10:00 am

Hey everyone,

Today we are releasing a large patch with features that we’ve been talking about for some time, most of which are a reiteration from the post we released about a public Beta weeks ago. With that Beta now over, you can now scroll down to see all of the details regarding our implementation of full controller support, UI and text zooming, improved initial game loading times, and much, much more. Alongside these, we have also implemented a new pop-up window for players to see what’s new when they load up the game, and a DLC catalog, which lets you see what content you already own, as shown below.

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Teaser – Skittering in the Dark
12 Jan | 10:00 am

Happy New Year everyone! We hope that you all had as wonderful a holiday season as we did. Today’s post is little more than a shameless teaser; something is brewing in our kitchens at Lost Pilgrims, and it’s not just coffee. This week we simply wish to present you with an image, of a land whose denizens and inhabitants have been exterminated, but not by the Calamity… What could have happened? You will be able to find out, in time.

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#art #location #2023 #teaser

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