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Hunting and Foraging (Game Design Post)
16 Apr | 10:00 am

Keeping your comitatus well-supplied - or in some cases even keeping it from starving - has always been intended to be challenging in Vagrus, and it makes sense: you are the leader of a daring traveling company in a post-apocalyptic fantasy world where resources are often scarce and terrible encounters can turn a simple trip into a living nightmare.

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#gamedesign

Character Artwork - Grufta
31 Mar | 10:00 am

Grufta are disgusting, worm-like creatures that dwell and prosper in filth - and in great cities like Tor'Zag's Shelter, filth is in abundance. Grown specimen are large enough to hunt people, and even though they live in sewers and caves far from the homes of folk, they often slither out to catch the unwary.

When Tamás started working on the Grufta, we discussed how the creature should ooze revulsion (pun not intended). The colors and the moving little tendrils all invoke the images of parasites in our minds and the Grufta are just that: huge, man-eating parasites. Soon you will see how your Companions can stomach these poisonous worms.

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#art #creature #grufta

Character Poses - Ghoul
17 Mar | 10:00 am

Ghouls are mysterious creatures whose origins you may be able to find out by playing Vagrus. They hunt at night, preying on beast and human alike, traveling great distances in packs. Their sickly, frail humanoid form hides terrifying strength and astonishing speed, which the Ghouls utilize to corner and eviscerate their victims. It is a common misconception to consider these creatures Undead because of their looks and name, they are far from it, falling into the category of mutants rather.

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Creature Artwork - Stinger Scorpion
03 Mar | 10:00 am

Scorpions of all sizes, colors, and features plague the arid wastelands of the central continent of Xeryn, and most travelers are quite used to their presence and to the threat they may present. However, nobody is used to the presence of a Stinger Scorpion, this hulking yet frighteningly fast monster that hunts beasts and men during the cool night hours. Unfortunate souls may learn that while these solitary scorpions are inert during the day when they are buried under the sands, they are far from being safe around, as they can awaken with a sudden and fatal rage. There is a cunning viciousness about them that makes them far more than simply a large animal.

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#art #creature #scorpion

Character Poses - Splinter
25 Feb | 10:00 am

Without a doubt, Splinters are (currently) among the most difficult enemies of Vagrus. Immense in size and weight, built of solid, living crystal, these creatures are among the toughest customers you can run into. A very high Armor and Vitality stat makes Splinters very difficult to destroy, and a decent Block value results in an occasional rise in Armor to top things off. Due to their unconventional crystal structure, they are also extremely difficult to affect with magic, except electricity and pure magical energy.

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Vagrus Creation (Game Design Post)
13 Feb | 10:00 am

One of the last big additions to Vagrus' Open World Campaign that is now coming very close to being released is the character creation sequence at the start of the game. That is the feature that allows you to customize and set up your own vagrus by selecting a variety of options in subsequent steps. To give a quick idea of the many amazing options, here's a little rundown:

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Location Artwork - The Plains of Bone
11 Feb | 10:00 am

'What draws them to this place, I wonder. Is it the utter sadness that permeates this forsaken expanse? Does it call to them when they begin to feel the chill breath of death? Perhaps there is a wordless language spanning all species that speaks as the realm of Ahskul starts to beckon.'

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Creature Artwork - Sand Wyrm
04 Feb | 10:00 am

'...came from the farthest reaches of the vast expanse of Arenas Vorax and upon their defeat at the hands of Imperial forces - aided by the Sadirar tribes and the Dark Elves of Katundar - they retreated into that unknowable land of voracious sands, never to be seen again.'

- Excerpt from the Imperial Chronicles Volume XII

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Butchering Mechanics (Video)
23 Jan | 10:00 am

Beasts of burden and mounts that a comitatus uses are large animals. They are the lifeblood of a traveling company, carrying people, cargo, and supplies on long journeys through desolate wastelands. Sometimes, however, they can literally become sustenance - in cases when you run out of supplies or when there are not enough workers to tend to them. Still, these creatures are usually very valuable but sometimes butchering them can be the difference between life and death.

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The New Open Access Build (v0.4.9) is LIVE!
09 Jan | 10:00 am

In the meantime, Patch 0.4.9 went live mid-December and all the goodies it brought can be checked out below or in-game, of course! I hope you enjoy the fixes and additional features, we'll be back soon with more.
 
New Features
  • MS 6: Crew Combat Alpha
  • MS 14: Unrest and Obedience Mechanics (Partial delivery): Liberate or Discipline Slaves to gain Obedience. Unrest will be added in a later update.
  • Butcher beasts or mounts for supplies
  • Warning triggers if an action would result in cargo loss
 Additional milestones delivered that will only appear in the main campaign 
  • MS 10: Chart Exploration
  • MS 11: Companion Select during Events
  • MS 13: Hidden Stash and Smuggling Contraband
 New / Updated Content or Game mechanics 
  • New sound effects for a number of creatures
  • Camping without guards decreases Obedience
  • Radial menu icons automatically pop up on the campaign map
  • Node sizes increased for Point of Interests to better indicate them
  • Goods tooltips now show more trade information
  • Merged a few perks to make them more impactful
 Fixes 
  • Passenger destinations are now generated correctly in new games (thanks for catching and reporting this!)! Old saves remain bugged.
  • New Day save now works after combat encounters in the Fighting Pit event
  • Cargo slot changes are now applied immediately
  • Fixed tutorial pins for closing the Journal and the Codex
  • Fixed a bug causing Companion conversation portraits to be empty
  • Healing companions no longer triggers the incorrect Event result text
  • Fixed the Journal entry order for The Black Knight chapter V, Eliminating the Abolitionist Camps
  • Clicking on the Journal or Codex during "Hold space..." tutorial/narration is up now does not open them
 Coming Up Next
  • More Sound Effects
  • Vagrus Creation for the Main Campaign
  • Companion Combat tweaks and additions
  • Factions UI
  • Animations for all characters
...
  • Open World Prototype

 

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