Stinger Scorpions are true terrors of the forsaken wastelands of the Riven Realms. You will need a good team of powerful Companions to down one of these skittering beasts. Their high Vitality along with their Armor makes them very tough to beat, and a great Block stat further enhances that Armor. Additionally, some of the creature's Resistances (like Bleed or Impediment) are also exceptionally high - though in turn some others are fairly low (like Fire or Poison). To top it off, Stinger Scorpions are Terrifying, which means most of its enemies will suffer Accuracy penalties when attacking it.
Lost Pilgrims had an AMA session over on discord where players asked us questions about the game and the studio alike. We had a great time talking to people and decided to compile the questions and answers into a single AMA article for posterity. We also added some very frequently asked questions to the beginning that players or those looking up information on the game might find informative.
Dragon Mages are spellcasters who specialize in Draconic magic, especially in manifesting their arcane powers as destructive spells. They are typically attached to Dragon Army or Dragonguard contingents, which is where you will encounter most of them in Vagrus. Dragon Mages are armored, sturdy, have amazing resistances, and regenerate Power that is used to fuel their magical attacks.
Ashmen, or Ashlanders, are the tribesmen of the Forsaken Waste, an endless desert of grey sand and little else. Yet these nomads make a harsh living off the Qurus, gigantic snail-like creatures, as well as other critters that roam the monotonous wasteland.
When coming face to face with an Ashlander in the game, you can expect a tough huntsman, though by themselves these enemies provide little challenge. In greater numbers they can make use of their supplementary ability, bleed inducing attacks, and ranged capabilities. Their combat skills are:
Sand Wyrms are a race of huge, worm-like creatures that burrow in sand. Thought to have been extinct, they resurfaced a few decades ago, albeit exclusively in remote desert regions and in small numbers only, so the Empire and its allies do not need to fear another destructive war against their kind. Or do they?
In combat, Sand Wyrms try to overwhelm their opponents with their numbers, but they are not pushovers alone, either: high Vitality and Evade stats make them difficult to kill, as is their armored carapace. Their Skills are ideal to cause serious damage and weaken opponents:
'We do not worship the Dragons like you do your false Imperial Gods. We do not sacrifice to them or beg for their fickle blessings. Our Dragonlords are our paragons; a testament to what every being can aspire to and the source of the Flame that lives in all of us. That same Flame can burn your ass to crisp if you dare slander their name again.'
Grufta are disgusting creatures that dwell in the darkest, filthiest, and most humid places, usually deep underground. Their nests are often found in city sewers and adult specimen hunt people with deadly efficiency. Their stench alone makes fighting these large worms extremely difficult - it renders the air around them poisonous. Grufta attack in numbers, are quite sturdy, and can avoid attacks with their fast movement. Their skill set includes a powerful attack and an ability to stun opponents:
Keeping your comitatus well-supplied - or in some cases even keeping it from starving - has always been intended to be challenging in Vagrus, and it makes sense: you are the leader of a daring traveling company in a post-apocalyptic fantasy world where resources are often scarce and terrible encounters can turn a simple trip into a living nightmare.
Grufta are disgusting, worm-like creatures that dwell and prosper in filth - and in great cities like Tor'Zag's Shelter, filth is in abundance. Grown specimen are large enough to hunt people, and even though they live in sewers and caves far from the homes of folk, they often slither out to catch the unwary.
When Tamás started working on the Grufta, we discussed how the creature should ooze revulsion (pun not intended). The colors and the moving little tendrils all invoke the images of parasites in our minds and the Grufta are just that: huge, man-eating parasites. Soon you will see how your Companions can stomach these poisonous worms.
Ghouls are mysterious creatures whose origins you may be able to find out by playing Vagrus. They hunt at night, preying on beast and human alike, traveling great distances in packs. Their sickly, frail humanoid form hides terrifying strength and astonishing speed, which the Ghouls utilize to corner and eviscerate their victims. It is a common misconception to consider these creatures Undead because of their looks and name, they are far from it, falling into the category of mutants rather.