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Character Artwork - Shade
29 Sep | 10:00 am

'We may have lost the Krawags but by then the sun was high up in the desert sky and scorched the survivors relentlessly. My comrades fell one by one and we were so weak and thirsty that we just left them behind to die on the scalding sands. Only a handful of us reached those accursed ruins. One of the men recalled having seen the stone walls and broken arches on our march towards Dragmolac. We dragged ourselves atop another dune and there they were below us, like a jumble of rotten teeth sticking out of sick gums. But we still rejoiced upon seeing them because they had cover and shade; and that shade proved to be our undoing.

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#art #enemy #shade

Project Update - New Combat Traits
19 Mar | 10:00 am

What did we learn when we started implementing the Specter and Shade enemies? Well, apart from them looking ghoulishly amazing, we realized that we need a new mechanic to best describe and present the idea behind them, that being physical damage defense and also methods to crack it.

So we added two new Combat Traits for these, Impervious and Unstoppable.

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Location Artwork - Stone Forest
19 Mar | 10:00 am

Stone forests are comprised of thousands upon thousands of standing, pointed stone spires or pillars of varying heights and girth. Carved by arcane winds initially, and further chipped by the unceasing gales ever since the post-Calamity wastelands were formed, these forests are now mazes of rocks and gullies where one can easily get lost. Occasionally, a 'stone tree' falls when there's movement about, which makes navigating these labyrinths even riskier.

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#art #calamity #location #stoneforest