The wretched animated beings that plague the desolate Riven Realms have many names, even the general, rotting raised dead such as the ones on the image: shamblers, unliving, awakened, undead, corpsemen, and many more. Travelers who died on the road and came back as undead are typically referred to as 'Forsaken', however, and these unfortunate creatures are often drawn to living travelers, seeking to extinguish their lives at the command some unfathomable curse.
'They may be called the 'Children of the Calamity' but make no mistake, dominus. These terrible creatures are far from being child-like. When you see one, do not hesitate; they won't.'
In Character design - Part 1 we talked about the types of characters in Vagrus, focusing especially on Companions and their roles in the game. Now it's time to move onto the topic of what exactly goes into the graphic design phase of these characters.
It's spring 1990 and I'm in elementary school. My best friend brings a book to school that he reads aloud to a small group of us during our big walks at lunch break. The book has a weird old wizard on the cover conjuring smoke from a crystal ball. More interesting are the illustrations on the inside: intricate black and white drawings of strange fantasy creatures and dungeon locations. The little book is Ian Livingstone and Steve Jackson's Warlock of Firetop Mountain, translated to our native language. Most of you probably know that it's a gamebook that you do not read from start to end but in branching numbered chapters that make the story personal and add replayability. Yet they are much more than simple choose-your-own-adventure books because they include a stat and combat system you have to manage throughout the adventure - albeit a really simple one.
This week's character reveal is the Orc Marauder. Orcs are popular fantasy characters with many different iterations since their addition to fiction by Tolkien. The Orcs of the Riven Realms are creatures prone to violence, sharing a mystical past and origin but they were created fairly recently. They are tribal in their homeland called Darkmoor but rarely travel in groups when far from it.
Hey Everyone,
as you probably know, a great step to fame is marked by fans starting to create their own version of your game's art. And guess what: we have just crossed that line when we received our very first fan art in the form of a lego replica!
The model was build by Gabor's nephew, Daniel on the day of his 10th birthday. Since then he has posed and we have discussed interesting questions, like 'what is the purpose of dragons?' and 'why do the Jhakras' have so small and well-hidden eyes?'.
The Calamity burned down the great forests, tranquil glades, and neat hedges of the region that is now the Searing Plains. A part of it, what is today called Smolderbone Flats, used to be a series of large lakes and islands surrounded by these forests. During the cataclysm, the lakes became sour and salty in a matter of hours and everything in them died. Today even the traces of them are gone. What remains is a barren, infertile, salty flatland that is only inhabited by weird monsters that thrive in such environments: salamanders, fire lizards, even fiery elemental creatures.
Another horrifying undead joins our creature roster: the Congregated is here. It'll be one of the more challenging enemies in the game.
A unique kind of undead was formed when the lethal hot ash of the volcanic cataclysm hit the regions at the foot of Dvendar Tharr in a wall of searing death on the eve of the Calamity. The ash cloud covered many human settlements in a heartbeat, finding people on streets and inside homes. These unfortunate souls died an agonizing, fiery death, and did so in the most unexpected positions, often clinging to each other in their final moments. The ash blanket preserved them, and the curse of the region later reanimated them: amalgamations of corpses that are drawn to all life and bent on extinguishing it. The Congregated. They are fused together forever by the ash and the curse, encased in a grotesque, porous, stone-like form. These sad beings roam the area near the lost kingdom of Dvendar Tharr, a lethal threat to all travelers.
The next artwork and creature description is of the Jhakra, a pestilence of the desert:
Jhakras are four-legged reptilians covered in hardened, yellow-brown, grown-together scales. Adult specimens are 1 meter tall and grow to 1.5-2 meters long. Their legs can propel them forward quite fast, but it is difficult for the creatures to maneuver. Males sport forward-protruding and side horns they use to mauling and tackling. Jhakra have well-hidden, tiny eyes to protect them when they melee or charge. Because of this they don’t see too well. However, their sense of smell is extraordinary, making them able to follow prey for miles.
The amazing Bazsó Lossonczy works on a number of character designs for Vagrus. In this video, you can witness (in an enhanced time-lapse) how he goes from design sketches through primaries to the finished state of a character artwork for the Cinderborn, an enemy that is a particularly intimidating one, something right up Bazsó's alley. :)