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Character Artwork - Criftaa
05 Nov | 10:00 am

'But guys, there has already been a post about Criftaa. Is this the same?'

'No! And yes! The Criftaa you have seen is from 'Pilgrims of the Wasteland'. She is an enemy there, and a very important one at that. This Criftaa is a companion version of the same person, some 10 years after the events of 'Pilgrims of the Wasteland'.'

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The New Open Access Build (v0.4.5) is OUT!
18 Oct | 6:00 pm

Key Highlights on what's included in the new release

 

  • Milestone 3 - Extended Narration Voice Over for Agos
  • Milestone 7 - Character Idle Animations in Companion Combat
  • Milestone 8 - Enduring Effects (it means curses, of course)
  • Milestone 9 - Random Passengers, and
  • Milestone 12 - Workforce Mechanics (partially).



The have been or will be game design posts about all but one: narration so let's focus on that for a second.

New Content: Extended Narration
It has taken much longer than expected to reach Charles - the voice of Agos the Wanderer - due to some personal matters as well as his change of career. We are happy to share that now we have all the narration recorded for Agos through-out Pilgrims of the Wasteland, and even for the beginning of the main game as he leaves your comitatus after sharing his story. We plan to make a few minor sound editing changes to these new recordings but wanted to delay this build no further, so we will do that in a subsequent iteration only. When playing the PotW story, it gives so much to it already that we think you will like this a lot. Also, here's a shout-out for Charles' new focus as he instructs singers on how to become more confident. Check out and sign up to support his Patreon page if you are interested.

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#patch

Character Idle Animation - Sedarias
08 Oct | 10:00 am

Behind the scenes, a ton of progress is being made for our Companion Combat characters' idle animations. This time, here's a quick look at good old Sedarias, who is  is ready to take on anyone!

We'll be back with more animation sneak peaks soon.

The Lost Pilgrims Team

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Character Poses - Krawag
17 Sep | 10:00 am

The Krawag - draconic reptiles bred to be hunter-killers or guard animals - are easily among the most dangerous enemies in Vagrus. Some of them go rogue and live the solitary life of an apex predator in the cruel wilderness of the Riven Realms, giving vagri like you trouble; others are captured and sent into arenas for entertainment; while still others roam the land in the service of the Dragonlands and its armies.

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Character Idle Animations
12 Sep | 10:00 am

For the last couple of weeks, Szonja has been busy animating our idle characters after we had finally managed to settle on a process. There are still a lot of things to test and work out but after the first few prototypes we came to several important conclusions.

For instance, we decided to have two distinct types of idle combat animations. One would be a very simple 'breathing' anim that is the default one for characters, in an endless loop. The other is a more pronounced movement that sometimes breaks up the more monotonous breathing one. A good example is when Javek fiddles with his goatee or when Gor'Goro brandishes his axe and stomps on the ground. We may even end up using the latter type for character activations in combat.

But for the time being enjoy this gif of a nasty Scortaur savage that provides a glimpse into the future for our Companion combat idles.

The Lost Pilgrims Team

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Our crowdfunding campaign is LIVE at Fig.co. Get instant access to the Alpha build now!

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Wanna get the game as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it! 

Fig.co | Steam | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord 

Enduring Effects (Game Design Post)
29 Aug | 10:00 am

As I am writing these lines, we are actively working on what we call Enduring Effects for the game. What are these? Well, in short and to put it simply, these are all buffs and debuffs that last for several in-game days or are permanent (until removed somehow). They come in a variety of types and can be used for a lot of things to enhance gameplay and narrative alike.

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#enduringeffects #gamedesign #openworld #projectupdate #unity

Character Artwork - Orc Juggernaut
27 Aug | 10:00 am

'A simple matter, eh? A wee bit o' thrashin', you said, a right an' proper shindin'. Just seventeen guys, you said. What you forgot to mention is those seventeen are bloody Orcs, every single one of 'em! From the Chipped Fang tribe, no less. So here's your coin, find someone else to get killed. The Dread Reavers ain't takin' this one.'

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#art #bandits #character #juggernaut #orc

Character Poses - Dragonguard
13 Aug | 10:00 am

Dragonguard are the elite soldiers of the Dragonlands, tentative allies of the Empire. Their training is extremely tough, and only already accomplished soldiers are selected to take part in it. Equipped with powerful Dragonsteel equipment that harnesses the magic of Dragonkind, these elite troopers are among the most dangerous opponents you can come across in the Riven Realms. Be sure not to make enemies of them needlessly.
 
The different versions of Dragonguard not only sport different coloring but also in the elemental effects of their combat skills. The red Dragonguard, for example, applies fire damage on its strikes with the buff ability, the blue one applies lightning, while the green applies Poison.
 
Disciplined Swing: A basic attack that is very accurate due to the rigorous training of the Dragonguard but has low critical chance. It is still deadly enough combined with the amazing toughness of these soldiers.
 
Invoke the Flame: Each and every member of the Dragonguard is able to wield the Flame, that is, the power of the Dragonlord they swore fealty to. The Flame is channeled through their Dragonsteel equipment and enhances that gear for a short time, granting them Resistance bonuses as well as elemental damage on their normal attacks.
 
Draconic Roar: The Dragonguard make use of another draconic power - the mighty roar of their Dragon counterparts. Even used by a mere mortal, this ability is quite devastating, potentially Stunning the target and applying a Fear debuff on them for a short period.
 
 
Even a lone Dragonguard can be quite a challenge to a Companion thanks to their amazing defenses, stamina, and selection of skills but a platoon will be very tough nut to crack even for an experienced band of adventurers.

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Our crowdfunding campaign is LIVE at Fig.co. Get instant access to the Alpha build now!

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Wanna get the game as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it! 

Fig.co | Steam | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord 

Narrative Design for Vagrus
25 Jul | 10:00 am

As we are getting closer and closer to releasing the first playable build of the main campaign of Vagrus, it is perhaps a good time to talk a bit about the differences between the open world campaign and 'Pilgrims of the Wasteland'. The focus of this is going to be narrative design and stories but there are going to be implications on gameplay as well.

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Character Poses - Hollow Eye
16 Jul | 10:00 am

 

The creepy Hollow Eyes may look like weird children but in truth they are one of the most dangerous enemies you can come across while traversing the Riven Realms. Luckily, these creatures of cold hatred can only be encountered in and around the Hollow Crags and the Hargad Tuul in general.

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