Project Update - The Open World
26 Mar | 10:00 am

Hey everyone,

we wanted to provide an update on Vagrus as we come close to releasing the first Open World build. We've been talking about it for a long time now, we know, but we hope you will appreciate the ambition of this small team, along with all the effort and heart poured into the game when you get your hands on it.

As it stands now, funding for the milestone is complete and you will be glad to hear that we've been working on this for over a year now so we are ready for the release (following some final testing).

Opening It Up

We are so ready, in fact, that this week we plan to start giving access to the build for a few people to filter out the larger bugs or errors that slipped past testing. We want to have some time to adjust, but then the plan is to give access to all backers in March - if the testing mentioned works out fine then sooner than you think.

What It Brings

A ton of stuff, really. This is the game we've been working on, compared to which 'Pilgrims of the Wasteland' was only a small appetizer. That said, this large segment is only the beginning, and areas (with their content) will be added later on at intervals. We have discussed this an other details of the Open World Campaign here.

In short, a gigantic area with dozens of settlements and points of interest to explore, six Companions, over 20 new enemy types, five new soundtracks, character creation, and a ton of story content for you to discover are coming in the build. We are very excited to see and hear your reactions, how long it takes you to find all the content, and of course to find out how difficult it is to stay alive for players in the cruel wastelands of the Riven Realms.

See you soon on the dark continent!

The Lost Pilgrims Team


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