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Character Poses - Scortaur
03 Dec | 10:00 am

This time, we'll revisit the dreaded Scortaur and take a look at their stats and skills in general. These creatures are devious, fierce, and horribly mutated, so you'll have to be prepared to be challenged by their combat abilities when you run into them.

The most apparent stats when it comes to these horrid savages are the high Vitality and Block chance, which often adds a bonus to their already considerable Armor. Additionally, they are quite resistant to many status effects and have great Initiative. Their four Combat Skills make them versatile opponents:

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Project Update - AdventureX Show (UK)
28 Nov | 10:00 am

We went to London to exhibit Vagrus at AdventureX 2019 on the first weekend of November and it's time to talk a bit about all the amazing things that happened there. 

The two-day event was full of awesome speakers who gave talks about the aspects of narrative in video games, be it writing, design, methods of storytelling, or other intriguing subjects. Wish we had more time to attend these but the two of us very so busy talking to participants and showing off Vagrus that we could only watch a handful of speakers, taking turns. We did have a great time chatting with people though - the event was very cozy, intimate even: a lot of like- and open-minded people coming together for a common interest's sake.

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Location Artwork - Maar Gorad
26 Nov | 10:00 am

I'd sooner go walking in Maar Gorad.

- A common saying in terra supra, meaning 'not a chance'

Not all regions of the northern part of the continent are deserts or arid wasteland, even though those are the most recognizable features as well as the most numerous. One region stands out with its wet, humid atmosphere and its moors that are almost impossible to navigate: Maar Gorad, the Unforgiving Swamp.

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Enhanced and Extended Sound Effects (Game Design Post)
14 Nov | 10:00 am

One of the great benefits of our successful crowdfunding campaign is being able to expand on parts of the game we felt we were unsatisfied with. One such area was Sound Effects, which was largely (but not exclusively) populated by placeholders up till recently.

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Character Artwork - Criftaa
05 Nov | 10:00 am

'But guys, there has already been a post about Criftaa. Is this the same?'

'No! And yes! The Criftaa you have seen is from 'Pilgrims of the Wasteland'. She is an enemy there, and a very important one at that. This Criftaa is a companion version of the same person, some 10 years after the events of 'Pilgrims of the Wasteland'.'

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Chart Exploration (Video)
31 Oct | 10:00 am

Your chart is one of your most important tools in Vagrus, and we keep adding to and expanding on it with subsequent builds. Milestone 10 unlocked what we referred to as 'chart exploration', which really means that from now on, Rumors, Passengers, and Codex entries you gain of locations also reveal them on your Chart, adding a whole new depth to hunting for information.

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The New Open Access Build (v0.4.5) is OUT!
18 Oct | 6:00 pm

Key Highlights on what's included in the new release

 

  • Milestone 3 - Extended Narration Voice Over for Agos
  • Milestone 7 - Character Idle Animations in Companion Combat
  • Milestone 8 - Enduring Effects (it means curses, of course)
  • Milestone 9 - Random Passengers, and
  • Milestone 12 - Workforce Mechanics (partially).



The have been or will be game design posts about all but one: narration so let's focus on that for a second.

New Content: Extended Narration
It has taken much longer than expected to reach Charles - the voice of Agos the Wanderer - due to some personal matters as well as his change of career. We are happy to share that now we have all the narration recorded for Agos through-out Pilgrims of the Wasteland, and even for the beginning of the main game as he leaves your comitatus after sharing his story. We plan to make a few minor sound editing changes to these new recordings but wanted to delay this build no further, so we will do that in a subsequent iteration only. When playing the PotW story, it gives so much to it already that we think you will like this a lot. Also, here's a shout-out for Charles' new focus as he instructs singers on how to become more confident. Check out and sign up to support his Patreon page if you are interested.

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#patch

Project Update - Social Media Update Q3 2019
17 Oct | 10:00 am

It's been a long time since we posted an update about our social media numbers, so it is time to set that right.

We have twice as many followers on game portals - like Steam, GameJolt, and so on - as we did in Q1 this year, and another few hundred came even on top of that with GOG.com accepting Vagrus into their portfolio just recently (as a note: we only consider actual followers, and do not count people who put the game on their wishlist).

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Creature Artwork - Yrg Warrior
15 Oct | 10:00 am

'I'm not afraid of your little bug. I've seen its kind before, squished its kind before. And you dare call it a 'warrior'?! Yrg are pathetic, as are people who think they can measure up to real warriors. So send it in, let me splatter its insect innards over the hot sands of the arena.'

- The Orc pit fighter Logh'Ran's last words before being vivisected in the arena by a Warrior Yrg

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Obedience and Unrest Mechanics (Game Design Post)
10 Oct | 10:00 am

Obedience is a stat describing how disciplined (or disgruntled) the slaves owned by the comitatus are at a given time. It was implemented to give a rather fluid drawback to owning slaves: they might provide free workforce but keeping men and women enslaved does have its risks even if it is 'part of the system'. You typically lose Obedience if you do not guard your slaves well enough (too few fighters to look after them), if you get or buy a lot of new slaves, if you do not feed them enough, if you arm them in Crew Combat, or keep choosing options in Events that endanger or embolden them.

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