Crew Combat is the most common way you will handle violent conflicts as you roam the wastelands of the Riven Realms. We wanted to give you a rundown of the basic concepts here so that those interested might find some insights.
Disposition
Each Crew Combat encounter identifies the two sides as either the Attacker or the Defender. The player's comitatus can typically be the attacker when they raid small settlements or prey upon other travelers, while they are often found as the defender when getting accosted by monsters, outlaws, or worse.
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It was a long and difficult haul but as I am writing this, the new Crew Combat feature (in which you can have the whole comitatus fight against a more numerous foe) has been added to the game. To 'Pilgrims of the Wasteland', too, so you can run into all kinds of trouble while out among the dunes of Arenas Vorax in the latter part of the scenario.
You will come across many caverns and subterranean tunnels in Vagrus, mostly under cities or sometimes out in the wilderness. Whether these are the lairs of terrifying monsters, the shadowy hideouts of bandits, gateways to ancient, buried ruins, or simply hollow ground is usually difficult to tell at first. There is no specific lore or design insight to be delved into here, so the only thing that remains is to admire this version of the cavern illustration by Attus, one of our artists.
You fought her in Pilgrims of the Wasteland, now you can hire her in the main campaign - Criftaa is back with a little skill and stat rundown! She is a character with a dark past and a cold, professional demeanor. Her journey has had a lot of cruelty, abuse, and heartbreak, which forged her into a deadly bounty hunter and a true survivor.
The end of last year marked the 2nd Anniversary of Lost Pilgrims Studio and the five of us celebrated the occasion on Saturday.
Five of us? Wait a second, was there not four of us a second ago? Looks like someone joined the party! It was about time, too, because not only did ferocious beasts shown up on our gaming tabletop but we also had way too much work on our hands.
We at Lost Pilgrims Studio wish you guys all Merry Christmas (or whatever else you celebrate in your neck of the woods!) and a Happy Year 2020! We hope you get presents as awesome as we got when we could start working on our dream project over two years ago. Keep a weather eye on the horizon, as early next year we'll deliver something we've been very, very hard at work for a long time now. :)
Hey All,
it's been a long time since we posted a project update, and we have a number of important news to share so here we go!
Lost Pilgrims is 2 Years Old
It is hard to believe that we founded the studio two years ago - who would have thought that time was going to fly so quickly. We have achieved many things and learned a LOT about game development. We lived through highs and lows alike, but the most important thing is that we persevered. Just to give you an idea, here are a few highlights:
The Lost Pilgrims Team
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Our crowdfunding campaign is LIVE at Fig.co. Get instant access to the Alpha build now!
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Wanna get the game as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it!
Fig.co | Steam | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord