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Project Update - Laci in da House
07 Jan | 10:00 am

Opening an indie game dev studio and developing a 100+ hour long, complex game right away comes with a lot of important lessons. One of which has been that we like to dream big and thanks to the abundant positive feedback from our amazing players, we like to make these visions even bigger. Thus we have felt since the end of 2019 that if we ever wanted to realize all the potential Vagrus has, we have to raise our core team's size.

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#projectupdate #team #2022

Patch 0.5.21 - codename: HighLife
09 Dec | 10:00 am

Hey everyone, a quick recap of the patch/fix that went live during the weekend can be found here. Hopefully, the more egregious errors have been squashed, now onto the smaller ones as well as the upcoming content development before the year closes out. :)

New/Updated Features:  

  • Exploit leadership perk enabled. Use RF to reroll available Trade Tasks  
  • Objective area markers for certain events where you need to scout a larger area [like bounties] so you know, at least roughly, the location  
  • Goods category filters on the Market  
  • Specify quantity button on the Market - mainly for Steam Remote Play users playing on iPads  
  • Goods pilfered by the enemy can be taken back if you destroy them in Crew Combat  - Entering major settlements with a larger armed force now requires a license  
  • Vagrus now runs in the background

Bug Fixes:

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#projectupdate #patch

Character Artwork - Wraith
17 Nov | 10:00 am

'Disgusting little runts. Eaters of the dead. Pale vermin. I hereby vow to do all in my power to push them out of your neighborhoods and businesses, to bar them from decent citizens of the Empire, and in the end perhaps even rid this city of their filth altogether.'

- Tribune Septimus Votano of Deven in a speech about Wraiths during his campaign for office

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#art #enemy #wraith

Character Artwork - Dark Elves
27 Oct | 10:00 am

'How hasty you are to point out that my people owe allegiance to your Senator. But your petty strife and pitiful intrigues bore us, Imperial, and our allegiance is merely ink on paper, not invoked by blood. We never shared battle, nor feasts, nor kinship. The Senator thought to purchase us with that crude contract but we are Moreldin, descendants of Caladnir Aen Daglunath and the great heroes of the Second Age, the victors of the Forgeheart Massacre, the defenders of the Kavraenar Ziggurath, and scions of Dread Skar'Voran. My kin owes nothing to yours save for the silver already paid as per your sorry little contract. Tell this to your Senator.'

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#art #enemy #darkelves

Character Animation - Jhakra
20 Oct | 10:00 am

Animation sneak peek time! Jhakrae are not known for their great senses or their intelligence. Half-blind and full of attitude, this specimen is sniffing out the next prey it could maul and rip apart.

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Our crowdfunding campaign is LIVE at Fig.co. Get instant access to the Early Access now!

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#art #animation

Location Artwork - The Salt Basins
06 Oct | 10:00 am

'No way in Tartaris that we go toward the damned Vortex. Not a year has passed since a small part of it broke off and eradicated half the camp. No, we take a different route. Over the flats. Wait. Wait! Listen! I know what you have heard but it's all lies to keep us from going that way. Think about it. From a distance, we'll look to patrols as any other slave miner brigade. And once we make it over to the other basin, we're free! The Dragons are the key to our liberation. It's just a few days over the salt, boys.'

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#art #location

Character Poses - Orc Juggernaut
22 Sep | 10:00 am

Many Orcs wander the reaches of the Riven Realms and you can come across them in all kinds of encounters, some of them being violent - as expected. There are several Orc enemy variants and the Juggernaut - as the name suggests - is the 'big guy' of the bunch, the one that takes the punches and gives back a lot in return.

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Location Artwork - Tunnels
25 Aug | 10:00 am

In a long line of non-location-specific artwork, we have a version of the 'tunnels' to show you, which we use with many underground ruins, building interiors, mazes, and so on. Variants include lit corridors as well as dark, abandoned ones. This particular location artwork was done by Attuss Varga along with a whole lot of others of this type. These illustrations are key to the game's thick, dark atmosphere and luckily for us, Attuss has always done a great work with them.

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#art #location

Character Poses - Murmillo Gladiator
18 Aug | 10:00 am

The murmillo is a heavily armored gladiator with a large scutum (shield) and a gladius (short sword). Modeled after the ancient Roman arena fighters of the same name, these enemies are among the strongest specialized encounters.

Sturdy and resilient with a high Block value, these guys can tough it out in the front lines for long unless you find a way to break their defenses. They are also great at defending their fellow fighters standing next to them due to their Defender combat trait (which provides armor to these allies). The Murmillo combat Skills are as follows:

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#art #gladiator #poses

Project Update - Early Access First Week Experience
06 Aug | 10:00 am

This, too, has come to pass: we entered Early Access with Vagrus on Steam and GOG.com over a week ago. It has been an emotional roller-coaster since, to say the least, and a very exciting experience altogether. In this post, we thought to give you our thoughts on the whole shebang and look into what comes next.

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#projectupdate

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