
Stinger Scorpions are true terrors of the forsaken wastelands of the Riven Realms. You will need a good team of powerful Companions to down one of these skittering beasts. Their high Vitality along with their Armor makes them very tough to beat, and a great Block stat further enhances that Armor. Additionally, some of the creature's Resistances (like Bleed or Impediment) are also exceptionally high - though in turn some others are fairly low (like Fire or Poison). To top it off, Stinger Scorpions are Terrifying, which means most of its enemies will suffer Accuracy penalties when attacking it.


'The Emperor brought the Twelve back when the Elder Gods abandoned us and with that divine act had sown the blessed seeds for the Empire's resuscitation. Is it not then most holy to imitate his act by raising the dead to aid and serve us in our struggles and endeavors?'


Lost Pilgrims had an AMA session over on discord where players asked us questions about the game and the studio alike. We had a great time talking to people and decided to compile the questions and answers into a single AMA article for posterity. We also added some very frequently asked questions to the beginning that players or those looking up information on the game might find informative.


Dragon Mages are spellcasters who specialize in Draconic magic, especially in manifesting their arcane powers as destructive spells. They are typically attached to Dragon Army or Dragonguard contingents, which is where you will encounter most of them in Vagrus. Dragon Mages are armored, sturdy, have amazing resistances, and regenerate Power that is used to fuel their magical attacks.


Ashmen, or Ashlanders, are the tribesmen of the Forsaken Waste, an endless desert of grey sand and little else. Yet these nomads make a harsh living off the Qurus, gigantic snail-like creatures, as well as other critters that roam the monotonous wasteland.
When coming face to face with an Ashlander in the game, you can expect a tough huntsman, though by themselves these enemies provide little challenge. In greater numbers they can make use of their supplementary ability, bleed inducing attacks, and ranged capabilities. Their combat skills are:


'You know the saying: Only and idiot looks directly at the sun. Now, just so you know, only the king of the land of the greatest idiots looks directly at the calerus in daylight.'
- Valkhor, local guide of Lumen, to a group of newcomers
Nestled at the border of the South Calerus, the town of Lumen sprung up many decades ago when the Empire decided to try and emulate the successful crystal harvesting operations of the Kalani people of the east. To date, the settlement is indeed the most successful such operation outside of Sargot Kala.


We have always planned a fairly elaborate system of healing mechanics but when creating 'Pilgrims of the Wasteland', we first focused on getting the main features ready and implemented a more streamlined, placeholder set of healing rules.
Out with the Old
The PotW system simply had you use a relatively valuable resource - medical supplies - to fully heal one Companion at a time during camp. This is not only too 'gamey' but also very obtuse and not what we intended for the game or the setting.


Grufta are disgusting creatures that dwell in the darkest, filthiest, and most humid places, usually deep underground. Their nests are often found in city sewers and adult specimen hunt people with deadly efficiency. Their stench alone makes fighting these large worms extremely difficult - it renders the air around them poisonous. Grufta attack in numbers, are quite sturdy, and can avoid attacks with their fast movement. Their skill set includes a powerful attack and an ability to stun opponents:


Tor'Zag's Shelter is a vast, dark city in the belly of the Blackblood Mountains, carved out mostly by Imperials after obsidian became scarcer in the region and the fleeing armies of Warleader Tor'Zag, an Orc general, capitulated, leaving the tunnels beneath the mountain at the end of the Orc War. People who lost everything came here to share respite from the scorching sun of the Jagged Waste with traders who were looking to establish a way-station between Deven in the north and the Province in the south. Now, a couple of hundred years later, the Shelter is among the five greatest cities of the continent.


We have started almost every single project update with 'A lot has happened since our last update' but now the 'lot' of the past seems kind of tiny compared to the 'LOT' of today.
The Pandemic
Corona hit hard and unexpected. What we looked at with blissful ignorance and naivety in the early days turned our lives upside down in mere weeks. Luckily, everyone from the team is safe and sound as of now, though being in the middle of the flu season we cannot be certain whether we've been exposed to the virus already or not. Either way, we stay home to keep everyone around us safer.
