
The Riven Realms has been around for over two decades now for us who created it for our tabletop campaigns, and the setting has quite a lot of currencies, even if one only considers the continent of Xeryn. When we set out to develop Vagrus, we picked three coin types not to overcrowd the UI: the Lyrg, a copper coin; the Bross, a silver coin; and Draka, a rare and very valuable golden coin. These are all coins that are used fairly often in large-scale commerce on the continent, and they are also fairly easy to identify as the copper-silver-gold trio of currency is fairly common in historical and fantasy settings.


There were a number of project milestones that we managed to unlock recently over at fig. Some of these are quite big and we are very excited to be able to work on them as they make the game better and deeper by what they bring to the table. Let's take a quick look at what is being developed currently:




Hey All,
it's been a long time since we posted a project update, and we have a number of important news to share so here we go!
Lost Pilgrims is 2 Years Old
It is hard to believe that we founded the studio two years ago - who would have thought that time was going to fly so quickly. We have achieved many things and learned a LOT about game development. We lived through highs and lows alike, but the most important thing is that we persevered. Just to give you an idea, here are a few highlights:

Your chart is one of your most important tools in Vagrus, and we keep adding to and expanding on it with subsequent builds. Milestone 10 unlocked what we referred to as 'chart exploration', which really means that from now on, Rumors, Passengers, and Codex entries you gain of locations also reveal them on your Chart, adding a whole new depth to hunting for information.

April and May were tough on us with a super busy schedule but it was well worth it. Let' see why in some detail!
We attended Reboot Develop Blue in Dubrovnik as you may know and talked to a number of press representatives. A great example of that is the video above, which was recorded as part of a longer discussion that you can read here: https://www.shacknews.com/article/111819/vagrus-the-riven-realms-interview-born-from-a-tabletop-world

Just in a few days from launching the public phase of our campaign we have passed two additional milestones: Scouting and Trade Systems.
Thank you so much to all our Backers and supporters on social media! This would not have been possible without you!
So, let's take count of where we are and what comes next.
#fig #projectupdate #development #team #crewcombat #milestone #crowdfunding

As we are cycling through and iterating the various UI elements of the game, we have now arrived to the Codex and gave it a neat little redesign. Many of you have enjoyed reading Codex entries (yay!) and we wanted to upgrade and update the experience, especially along the lines of your feedback.



We at Lost Pilgrims will always remember 2018 as the year when it all began to come together, the year when everything changed for us. It was the year when development on Vagrus got out of the preparation phase and into hardcore production.
Now that this crucial year is done and over with, we felt it would behoove us to recount how 2018 went for those of you interested (and for posterity!).
