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A New Build is OUT - Patch 1.1501207T - Codename: Winter Canvas
12 Dec | 3:00 pm

Hey everyone,

It’s that time of year again and so we at Lost Pilgrims wanted to wish you all Happy Holidays! Enjoy your well-deserved rest, spend time with your loved ones, or just chill, play your unplayed games, read, eat, or do whatever makes you happy.

We are winding down as well after we take care of a few things and although we’ll monitor the usual channels, we’ll hunker down until early January because the last half a dozen months have been quite exhausting for the Pilgrims.

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#2023 #patch #hotfix

New Build Is Live - Patch v1.150 - Codename: New Realms
07 Nov | 4:00 pm

Hello everyone,

Xeryn is about to become even more captivating as we proudly announce the release of our highly anticipated expansion: Sunfire and Moonshadow, featuring a vast new region to explore. As of now, it is available to the public on Steam, GOG, and Epic Games and it can be purchased as part of our Season Pass  on Steam, GOG, and Epic., which includes two future DLCs. Check out the trailer here.

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#2023 #projectupdate #patch

How Vagrus Got Rid of the Time Limit
07 Nov | 3:00 pm

 

In today’s article, we’ll do our very best to explain how and why we arrived at the conclusion to remove the in-game campaign time limit from Vagrus, and also go into detail about what this entails, especially regarding achievements. We feel that this is necessary because the system has been with us since the release of Vagrus back in 2020 and our players have always had a diverse view on it existing in the first place. So buckle up, time is of the essence!

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#2023 #projectupdate #timelimit

New Build Is Live - Patch v1.1300221S - Codename: Magnificatus est Controls
22 Feb | 10:00 am

Hey everyone,

Today we are releasing a large patch with features that we’ve been talking about for some time, most of which are a reiteration from the post we released about a public Beta weeks ago. With that Beta now over, you can now scroll down to see all of the details regarding our implementation of full controller support, UI and text zooming, improved initial game loading times, and much, much more. Alongside these, we have also implemented a new pop-up window for players to see what’s new when they load up the game, and a DLC catalog, which lets you see what content you already own, as shown below.

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Project Update - Update on Vagrus Localization
12 Oct | 10:00 am

 

Hello everyone,

This one is going to be an update on localization. A while back, we cited the game’s complexity, size, and it being a niche game that resulted in a relatively low sales volume as factors that made any kind of localization unlikely. Despite that, we have been encouraging players to still wishlist the game and let us know what languages they would like to see it translated into in a dedicated localization thread and promised to reassess the situation after a while to see what is desired and viable and what is not. A year has passed since, and it is time for us to do just that, which led to a good and bad news kind of situation. The bad news is that sales figures and declining wishlists in non-English-speaking regions made the prospect of official translations not viable.

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#2022 #projectupdate #localization

Vagrus
05 Oct | 10:00 am

Today we celebrate the 1-year anniversary of the full release of Vagrus – The Riven Realms. We are happy to have reached this point, and perhaps most importantly, we couldn’t have done it without the help of our backers, supporters, and players along the way. So here’s to you, vagri, for all your encouragement, assistance, feedback, and goodwill! In this post, we’ll be taking a little bit of a trip down memory lane, from the beginning and creation of the game to its release exactly one year ago. We’ll finish up with a small glimpse into the future of Vagrus and what players can expect moving forward.

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#2022 #anniversary #dlc #projectupdate

A New Build is OUT - Patch 1.1.250930K - Seekers Hotfix
30 Sep | 4:00 pm

Hey everyone,

Thanks for the amazing welcome of the Seekers of Knowledge DLC and our patch published parallel with all kinds of improvements. Seeing so many new players and hundreds of old ones who picked up the game again made the whole team very happy, especially with the game’s full release anniversary coming up soon. Expect a post on the day from us with a summary of the first year.

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#2022 #hotfix

A New Build is OUT - Patch 1.1.25 - Codename: Seekers
22 Sep | 7:00 pm

Hey everyone,

This time, we've got a new free DLC for you, along with revamped Scouting, a Glossary to clarify gameplay mechanisms and UI elements, as well as major backend improvements. It would be no understatement to say that this is a huge stepping stone for us and the Riven Realms.

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#2022 #build #patch #update #dlc

A New Build is OUT - Patch 1.1.21 - Codename: Spectacular
27 Jul | 12:00 pm

Hey everyone,

Originally, we haven’t scheduled a patch before your next DLC, but since that is still in progress and you’ve reported a few larger bugs – which is always much appreciated – we decided to release one anyway. The new major scouting features are still being tested, however, we squeezed in a few smaller changes into this build, so it’s more than just a simple hotfix. Event image panning is a new effect you may have heard of already, while House Venari and the Carpenters’ Guild becoming one another’s associates is a meaningful change in the life of the comitati roaming Terra Supra.

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#2022 #build #patch #update

A New Build is OUT - Patch 1.1.20 - Codename: Roamers of the Wasteland
08 Jul | 6:00 pm

Hello all,

The team has been hard at work on a variety of impactful changes; this build is the culmination of those changes in the lead-up to our upcoming free content: The Sunken Tower (DLC). A teaser about the Tower and its associated knowledge victory questline is coming soon.

The build itself introduces several quality of life improvements to general gameplay, including quick camp, automarch, daytime hunting and foraging, and automatic supply acquisition. The goal of these changes is to streamline core gameplay loops and minimize micromanagement for players who enjoy those less while still leaving the same options open for others. For more information about specifics regarding these changes you can view our recent devlog post on steam.

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#2022 #build #patch #update

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