In the meantime, Patch 0.4.9 went live mid-December and all the goodies it brought can be checked out below or in-game, of course! I hope you enjoy the fixes and additional features, we'll be back soon with more.
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MS 6: Crew Combat Alpha
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MS 14: Unrest and Obedience Mechanics (Partial delivery): Liberate or Discipline Slaves to gain Obedience. Unrest will be added in a later update.
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Butcher beasts or mounts for supplies
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Warning triggers if an action would result in cargo loss
Additional milestones delivered that will only appear in the main campaign
New / Updated Content or Game mechanics
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New sound effects for a number of creatures
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Camping without guards decreases Obedience
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Radial menu icons automatically pop up on the campaign map
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Node sizes increased for Point of Interests to better indicate them
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Goods tooltips now show more trade information
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Merged a few perks to make them more impactful
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Passenger destinations are now generated correctly in new games (thanks for catching and reporting this!)! Old saves remain bugged.
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New Day save now works after combat encounters in the Fighting Pit event
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Cargo slot changes are now applied immediately
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Fixed tutorial pins for closing the Journal and the Codex
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Fixed a bug causing Companion conversation portraits to be empty
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Healing companions no longer triggers the incorrect Event result text
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Fixed the Journal entry order for The Black Knight chapter V, Eliminating the Abolitionist Camps
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Clicking on the Journal or Codex during "Hold space..." tutorial/narration is up now does not open them
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More Sound Effects
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Vagrus Creation for the Main Campaign
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Companion Combat tweaks and additions
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Factions UI
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Animations for all characters
The Lost Pilgrims Team
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