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A New Build is OUT - Patch 1.1.00 - Codename: Voracious
05 May | 8:00 pm

Hey everyone,

The new update is here, and with it comes a free DLC Companion! Note that all the features and changes are automatically accessed via the update, while the Undead chef Vorax is available by downloading the new DLC for free. Now let’s see in a bit more detail what each of these additions bring. As ever, you can find the detailed patch notes at the end of the page.

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#projectupdate #patch #DLC #Vorax

A New Build is OUT - Patch 1.0.50 - Codename: Prepared
13 Apr | 10:00 am

Hey everyone,

We managed to squeeze in quite a number of improvements and reworks while new content is being created by the team. It includes a lot of things that we have been unable to rework until now, so we're super satisfied that we got around to them. In this patch, we specifically concentrated on Companion Combat UI and the Game Log, but there are a lot of other additions and fixes, too. We've talked about these changes here and here. You can find the detailed patch notes below.

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#projectupdate #patch #update

Project Update - Upcoming Changes Part II.
07 Apr | 10:00 am

In Part I., we discussed upcoming changes that are not combat-related for the most part, so in this one we'll focus on updates to combat, as well as changes we've made to the Log.

Game Log Changes

We've felt for a while now that despite providing important information, the game log is not as informative as we would like it to be. And so we took our tools to it to give it a nice facelift and rework.

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#projectupdate #UI #revamp

Project Update - Upcoming Changes Part I.
25 Mar | 12:00 am

With March well underway, we are finally stepping out of the bug-fixing phase of the development of Vagrus. Of course, there are still a number of glitches and issues left (both smaller and more serious ones) but at least the improvements that we began designing and implementing in January are starting to bear fruit.

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#projectupdate #UI #revamp

Project Update - Quest, Quests, and More Quests!
30 Sep | 8:00 pm

This week’s devblog is all about the plethora of quests being added to Vagrus with the full launch on October 5th. The update will include a revamped UI, a new companion to recruit, and plenty of quests to find on your journies across the wastelands. Let’s take a look at what’s coming!

Revamped User Interface and Extended Campaign Map

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#projectupdate #release #UI #quests #trailer #companion

Project Update - New Crew and Settlement UIs Video
23 Sep | 10:00 am

We presented our design mock-ups for the reworked settlement and crew UIs in a previous post but now you can see them in-game in this short video, including the new crew stats, Perk UI, and settlement panels.

We're very proud of these changes as they are the perfect example of player involvement. Your feedback and insights were the basis on what most of the changes were built - like the info box that shows formerly hidden crew stats, including Ambush chance or Vigilance.

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#projectupdate #video #UI

Project Update - Reworked Crew UI
06 Aug | 5:00 pm

In the long line of UI reworks, our next stop is the crew UI where all the panes will now receive a lot of changes and upgrades. We planned to make these changes earlier but the design was in motion all the time - with new stats and mechanics being added - and so other things were completed and added before these in the end. And so now, so close to 1.0, we finally got around to implement the new crew UI.

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#projectupdate #UI

Project Update - Settlement UI Update
22 Jul | 10:00 am

There are a large number of settlements (cities, towns, villages, outposts, encampments) that you can visit in Vagrus, all of them unique locations even though they share some characteristics and features. For a long while now, we have planned a rework for the original UI - as we usually do with all UI elements, really.

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#projectupdate #UI

A New Build is OUT - Patch 0.6.20. - Codename: Target Acquired
25 Jun | 3:00 pm

Hey Folks,

it was amazing to see how our latest patch was received. So many great new reviews and quite a few previously negative ones flipped to positive. We appreciate you all immensely for your vote of confidence! Especially as apparently we left a huge bug in the game that made the late game easier, instead of the early game, as we originally intended. So that's getting fixed but what else comes in this new patch, you might ask? Let's dive in!

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#projectupdate #patchnotes

Project Update - Combat Targeting Update
24 Jun | 10:00 am

This week, we return with new Companion Combat targeting options that suit different play-styles. The changes include a number of options from the main menu that allow the configuration of the way you target your foes and friendlies during the fights in Vagrus:

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#companion #combat #targeting

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