SEARCH
Project Update - Update on Vagrus Localization
12 Oct | 10:00 am

 

Hello everyone,

This one is going to be an update on localization. A while back, we cited the game’s complexity, size, and it being a niche game that resulted in a relatively low sales volume as factors that made any kind of localization unlikely. Despite that, we have been encouraging players to still wishlist the game and let us know what languages they would like to see it translated into in a dedicated localization thread and promised to reassess the situation after a while to see what is desired and viable and what is not. A year has passed since, and it is time for us to do just that, which led to a good and bad news kind of situation. The bad news is that sales figures and declining wishlists in non-English-speaking regions made the prospect of official translations not viable.

Continue reading ...

#2022 #projectupdate #localization

Vagrus
05 Oct | 10:00 am

Today we celebrate the 1-year anniversary of the full release of Vagrus – The Riven Realms. We are happy to have reached this point, and perhaps most importantly, we couldn’t have done it without the help of our backers, supporters, and players along the way. So here’s to you, vagri, for all your encouragement, assistance, feedback, and goodwill! In this post, we’ll be taking a little bit of a trip down memory lane, from the beginning and creation of the game to its release exactly one year ago. We’ll finish up with a small glimpse into the future of Vagrus and what players can expect moving forward.

Continue reading ...

#2022 #anniversary #dlc #projectupdate

A New Build is OUT - Patch 1.1.25 - Codename: Seekers
22 Sep | 7:00 pm

Hey everyone,

This time, we've got a new free DLC for you, along with revamped Scouting, a Glossary to clarify gameplay mechanisms and UI elements, as well as major backend improvements. It would be no understatement to say that this is a huge stepping stone for us and the Riven Realms.

Continue reading ...

#2022 #build #patch #update #dlc

Project Update - Unity Addressables
01 Sep | 10:00 am

Hello everyone,

Recently, we have published posts about several bigger and smaller features and other goodies, such as the Glossary, improvements, new Skills, and so on. There is, however, something else we have been spending a lot of time on, and probably most of our players won’t even notice the outcome.

Continue reading ...

#2022 #projectupdate #unity

Project Update - James
18 Aug | 10:00 am

As part of our ongoing efforts to expand the team, one of the tasks we set about doing was hiring a couple of new writers. James is one such writer; born in Zambia to British parents, he grew up in New Zealand where he took to games, fantasy books, and D&D at an early age – wasting far too much of his time running campaigns with his school and university mates.

Continue reading ...

#projectupdate #team #2022

Project Update - The Scouting Rework Part II - Auto-scouting
04 Aug | 10:00 am

Following on from last week’s post about our overhaul of manual scouting, today we’re excited to delve a little deeper into our newest feature: Auto-scouting.

First off, let’s talk a little about our goals with these changes. We had been aware for some time that many players did not feel scouting was worth the investment, so when we set out to rework it, our approach was multi-pronged: we needed to provide changes to scouting in general that made it compelling and useful to engage with manually, while also offering a lower investment approach with some level of trade-off with the automated version.

Continue reading ...

#projectupdate #scouting #feature #update

A New Build is OUT - Patch 1.1.21 - Codename: Spectacular
27 Jul | 12:00 pm

Hey everyone,

Originally, we haven’t scheduled a patch before your next DLC, but since that is still in progress and you’ve reported a few larger bugs – which is always much appreciated – we decided to release one anyway. The new major scouting features are still being tested, however, we squeezed in a few smaller changes into this build, so it’s more than just a simple hotfix. Event image panning is a new effect you may have heard of already, while House Venari and the Carpenters’ Guild becoming one another’s associates is a meaningful change in the life of the comitati roaming Terra Supra.

Continue reading ...

#2022 #build #patch #update

A New Build is OUT - Patch 1.1.20 - Codename: Roamers of the Wasteland
08 Jul | 6:00 pm

Hello all,

The team has been hard at work on a variety of impactful changes; this build is the culmination of those changes in the lead-up to our upcoming free content: The Sunken Tower (DLC). A teaser about the Tower and its associated knowledge victory questline is coming soon.

The build itself introduces several quality of life improvements to general gameplay, including quick camp, automarch, daytime hunting and foraging, and automatic supply acquisition. The goal of these changes is to streamline core gameplay loops and minimize micromanagement for players who enjoy those less while still leaving the same options open for others. For more information about specifics regarding these changes you can view our recent devlog post on steam.

Continue reading ...

#2022 #build #patch #update

Project Update - Feature Request Update
09 Jun | 10:00 am

Hello everyone,

Our previous project update was about the random name generator during character creation. In this one, we will show you what else is to come, focusing on the feature requests we’ve been receiving. This current one is about all the input we’ve received on existing and new features.

Continue reading ...

#projectipdate #feature #2022

Project Update - Beni
26 May | 10:00 am

Hello everyone,

in a recent post we introduced Viktor to you -- our newly joined junior coder. He’s been working with our other junior Unity developer, Beni. Beni has also decided on a career in coding precisely due to his love for video games, especially heavily narrative-driven ones. In fact, he had been wanting to work on a game like Vagrus for quite a while now.

Continue reading ...

#projectupdate #team #2022

1234567