SEARCH
New Build Is Live - Patch v1.151
29 Jan | 5:00 pm

Hey everyone,

Our original plan was to kick the year off with a neat content update (more about it here) in early February together with a host of fixes but the team crushed so many bugs in January – some of them critical – that we decided to release the update earlier. So here we are. We’ll follow this up soon with what we originally intended. Very soon, actually. As always, the majority of the bugs we have fixed were reported by our amazing community. We can’t thank you enough for helping us improve Vagrus, but we’ll try with additional content in the future.

Continue reading ...

#2024 #projectupdate #patch

Tacticon and Our Upcoming Announcement
10 May | 10:00 am

This week we have good news on multiple fronts; we will be able to reveal our expansion very soon (read on for more information) and we are pleased to announce that Lost Pilgrims Studio will again be participating in Tacticon, an annual digital convention hosted on Steam that celebrates strategy games from a wide array of talented developers. The convention is hosted by Indie strategy and tactics game publishers Firesquid and Hooded Horse and will run between the 11th and 15th of May. For full details of the event, you can visit Tacticon’s website here.

Continue reading ...

#2023 #projectupdate #expansion #teaser

Turn-based Fest Follow-up
29 Dec | 10:00 am

We recently announced Turn-based Fest, an event that originated from the initiative and hashtag #TurnBasedThursday – a collaborative project we launched roughly one and a half years ago. The Fest itself was essentially a curated Steam sale that put a focus on turn-based games. With the first Turn-based Fest now behind us, we are happy to report that the Fest was both a blast and a resounding success among many participants! Imagining that the details may be of interest to many people, regardless of having partaken in the festival or not, we have put together some noteworthy insights about the event and its aftermath.

Continue reading ...

#TurnBasedThursday #2022 #projectupdate #hiddengems

Announcement – Vagrus on Humble Store
17 Nov | 10:00 am

Hello everyone,

Back in December 2021, we posted a project update regarding our high-level plans for this year. One of these grand plans was to get featured on more game store platforms and the great news is that we’ve finally managed a breakthrough. We are overjoyed to announce that we are coming to the Humble Bundle storefront! Please be advised that Vagrus is not going to be included in any Bundle just yet, though it will be present on the storefront itself. People purchasing the game there will receive a Steam Key.

Continue reading ...

#2022 #projectupdate #humble #announcement

Vagrus at Tiny Teams 2022
01 Aug | 6:00 pm

Our team at Lost Pilgrims Studio is delighted to announce that we have been chosen for an ongoing event this week, which aims to showcase some of the smallest studios and their indie games. Called the Tiny Teams Festival, the event is run by Yogscast and will be covered online through both Twitch and YouTube. Several streamers who are involved in the event have requested keys to play Vagrus – The Riven Realms and naturally, we’re happy to comply. You can check out those streamers below:

Continue reading ...

#sale #2022 #tiny

A New Build is OUT - Patch 1.1.20 - Codename: Roamers of the Wasteland
08 Jul | 6:00 pm

Hello all,

The team has been hard at work on a variety of impactful changes; this build is the culmination of those changes in the lead-up to our upcoming free content: The Sunken Tower (DLC). A teaser about the Tower and its associated knowledge victory questline is coming soon.

The build itself introduces several quality of life improvements to general gameplay, including quick camp, automarch, daytime hunting and foraging, and automatic supply acquisition. The goal of these changes is to streamline core gameplay loops and minimize micromanagement for players who enjoy those less while still leaving the same options open for others. For more information about specifics regarding these changes you can view our recent devlog post on steam.

Continue reading ...

#2022 #build #patch #update

A New Demo Build is OUT - Patch 1.1.15 - Codename: Perficientur et Qualis Vitae
10 Jun | 11:00 am

Hey everyone,

We keep working on improving features and fixing issues for the game and from time to time we push it into the Demo build as well – this is such a time! The most significant additions are Character UI-related improvements, as well as new content, albeit the restricted nature of the Demo makes accessing some of these a bit tricky. Still, we included them for the sake of thoroughness. We have also improved visuals and fixed about a dozen bugs.

Continue reading ...

A New Build is OUT - Patch 1.1.15 - Codename: Notas et effectus
02 Jun | 5:00 pm

Hey everyone,

As usual, we’ve been working on fixing issues and adding new features as well as improvements. The most significant additions include our new name generator, along with the custom journal and chart notes features. As for improvements, besides smaller optimizations across various parts of the game, we have made the Companion Combat AI significantly faster while the initial loading time has been shortened as well.

Continue reading ...

#projectupdate #patch #update

A New Build is OUT - Patch 1.1.00 - Codename: Voracious
05 May | 8:00 pm

Hey everyone,

The new update is here, and with it comes a free DLC Companion! Note that all the features and changes are automatically accessed via the update, while the Undead chef Vorax is available by downloading the new DLC for free. Now let’s see in a bit more detail what each of these additions bring. As ever, you can find the detailed patch notes at the end of the page.

Continue reading ...

#projectupdate #patch #DLC #Vorax

A New Build is OUT - Patch 1.0.20 - Codename: Guilder
23 Feb | 12:00 pm

Hey everyone,

we have a new patch for Vagrus, which is incidentally the first to add sizable new content - namely, the faction leader NPCs and interactions for the Loaders' and Carpenters' Guilds, something that has been lacking compared to other factions. Each of them can give you a new quest to further get into their good graces (and get a little something-something for yourself in the process, of course). Below are the detailed patch notes.

Continue reading ...

#projectupdate #patch #update

12