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Location Artwork - The Sunken Tower
16 Apr | 10:00 am


'They say that the tower was so tall that its pinnacle scraped the heavens. These days, though, only about two hundred feet of stained marble poke out from under the endless dunes of Arenas Vorax. What happened to the rest of the tower? Heh. They say that you can enter through a window and go down the steps, deeper and deeper under the sands, deeper and deeper until you reach the other side of the world. They also say that things lurk down there and skitter endlessly in the black abyss. But they say many things...'

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#arenasvorax #art #calamity #location #sunkentower

The Music of Vagrus
11 Apr | 10:00 am

The soundtrack of Vagrus is of key importance in conveying the powerful atmosphere of the setting. Be it foreboding or hauntingly beautiful, the score by George Olah captures the essence of the ravaged world of the Riven Realms perfectly. Even more importantly, the majority of fans and influencers have told us that one of the most important parts of the Vagrus experience for them was the music.

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#composer #music #projectupdate #soundcloud #vagrus

Location Artwork - Sadirar Settlement
02 Apr | 10:00 am

The Sadirar people are native to the ever scorching and arid deserts of the Searing Plains where their villages are located. Some of these settlements are out among the endless dunes of Arenas Vorax while others are nestled on the precarious slopes of the Mountains of Fire in the west. Built of stone mostly, these villages are protected fiercely by tribesmen and shamans of the four Great Tribes dedicated to the elements. Will you aid the Sadirar or attack their villages as a mercenary?

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#arenasvorax #art #location #sadirar #searingplains

Vagrus finally gets lootboxes!
01 Apr | 6:39 pm

Dear fans! Following emergent trends and constant feedback we finally decided to go with the times and redesign Vagrus into a fast-paced, card-collecting, rogue-like battle royale game with a lot of crafting and loot boxes. Coming to all mobile platforms soon, exclusively of course!

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#aprilsfool #2019 #vagrusmemes

Vagrus - The Riven Realms | Teaser 2
27 Mar | 10:00 am

We are very proud and excited to finally release the second Teaser for Vagrus!

This one is focusing more on delivering a gist of the game's feel and atmosphere than showing off gameplay elements systematically like the first teaser did. Also, it will be used - in part or in whole - in our upcoming​ Fig.co crowdfunding campaign​. 

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#2019 #crowdfunding #fig #socialmedia #video #teaser

Character Artwork - Tainted Madman
26 Mar | 10:00 am

The greatest cause for mutations in the Riven Realms is a mysterious arcane disease that people call the Taint. There’s no telling how it spreads or why it attacks the ones it does; its workings have eluded medical science altogether. These days, every third human on the continent is Tainted. The Taint begins with a period of incubation when the victim falls gravely sick and suffers seizures and spells for days or weeks. About half of them perish during this interval.

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#art #artists #bandits #character #tainted

Vagrus - The Riven Realms coming to Fig in April 2019
21 Mar | 10:00 am

We are proud to announce that Vagrus is coming to Fig in April 2019!

Our campaign is going to follow Fig's new Open Access model which shakes up the rather stale indie game crowdfunding scene by combining an open-ended campaign structure with offering supporters early involvement in development. Sounds like Early Access? Yes, it does have similarities but there are major differences:

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#2019 #crowdfunding #fig #projectupdate #socialmedia

Location Artwork - Stone Forest
19 Mar | 10:00 am

Stone forests are comprised of thousands upon thousands of standing, pointed stone spires or pillars of varying heights and girth. Carved by arcane winds initially, and further chipped by the unceasing gales ever since the post-Calamity wastelands were formed, these forests are now mazes of rocks and gullies where one can easily get lost. Occasionally, a 'stone tree' falls when there's movement about, which makes navigating these labyrinths even riskier.

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#art #calamity #location #stoneforest

Character Artwork - Vorax
12 Mar | 10:00 am

Foul-mouthed, easy-going, hearty, and chatty, the creature now known as 'Vorax' (meaning 'ravenous' in Imperial) is an undead abomination who can become one of your companions. He woke up one day in this bloated unliving form with no memory whatsoever of who he was or what he had done to deserve this fate. Yet his will is free, unbound to dark magicians (a rarity for undead), so he decided not to worry about it and get about his new 'life' with great enthusiasm.

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#art #character #undead #vorax

Project Update - February 2019
07 Mar | 10:00 am

A lot has happened since our last project post where we looked back on 2018 as a sort of a year assessment.

Prologue

We finished the year with releasing the Prologue section of Vagrus just around Christmas. Our hopes were high and the results were... even better! Let's delve into the details.

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#2019 #crowdfunding #gameportals #projectupdate #socialmedia

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