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Character Artwork - Vorax
12 Mar | 10:00 am

Foul-mouthed, easy-going, hearty, and chatty, the creature now known as 'Vorax' (meaning 'ravenous' in Imperial) is an undead abomination who can become one of your companions. He woke up one day in this bloated unliving form with no memory whatsoever of who he was or what he had done to deserve this fate. Yet his will is free, unbound to dark magicians (a rarity for undead), so he decided not to worry about it and get about his new 'life' with great enthusiasm.

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#art #character #undead #vorax

Project Update - February 2019
07 Mar | 10:00 am

A lot has happened since our last project post where we looked back on 2018 as a sort of a year assessment.

Prologue

We finished the year with releasing the Prologue section of Vagrus just around Christmas. Our hopes were high and the results were... even better! Let's delve into the details.

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#2019 #crowdfunding #gameportals #projectupdate #socialmedia

Location Artwork - Fort Ruins
05 Mar | 10:00 am

The Empire has been strewn with ruined fortresses and keeps since the Calamity. Additionally, the brutal wars and conflicts ever since the catastrophe have done considerable damage to the reclaimed and rebuilt forts, leaving many in disrepair or outright abandoned. Fort Larius, Fort Teltulis, Fort Tirnos, one of the Twin Towers - the list goes on and on.

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#art #bandits #fortruins #liberatedtribe #location

Cthulhu visited us today
16 Feb | 8:41 pm

A bit of indiedev 'humor' at Lost Pilgrims leading to an unconventional cake depicting the great old one, Cthulhu.

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#team #studio #fun #Lovecraft

Companion Combat Guide - Part 4: Movement Effects
07 Feb | 10:00 am

In the last part of the Combat Guide we took a look at defenses and their importance. This time, we'll delve into effects that involve movement or its restriction in one way or another. 

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#alpha #combatguide #combatskills #companioncombat #gamedesign

Companion Combat Guide - Part 3: Defenses
31 Jan | 10:00 am

In the last part of the Combat Guide we took a look at Companion Actions, including moving, Skills, and their combinations. This time, we'll delve into defensive stats and their importance.

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#alpha #combatguide #companioncombat #defences #gamedesign

Companion Combat Guide - Part 2: Companion Actions
17 Jan | 10:00 am

In the previous part of our Companion Combat Guide (Part 1: The Basics) we left off at discussing the Leader's role in combat after outlining the basic rules of an engagement. In this part, we'll cover the actions that Companions can take during their turn.

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#alpha #character #combatguide #combatskills #companioncombat

New Vagrus Prologue build (0.1.5) is available on GameJolt and Itchio
12 Jan | 12:00 pm

Interested in what's new? 
You can find it on GameJolt or Itchio, or below.

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#newbuild #prologue #gamejolt #itchio #gameportal

Project Update - 2018 Summary
10 Jan | 10:00 am

We at Lost Pilgrims will always remember 2018 as the year when it all began to come together, the year when everything changed for us. It was the year when development on Vagrus got out of the preparation phase and into hardcore production.

Now that this crucial year is done and over with, we felt it would behoove us to recount how 2018 went for those of you interested (and for posterity!).

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#2018 #gameportals #projectupdate #prologue #socialmedia

Happy Holidays!
23 Dec | 10:00 am

Gosh, what a year! Working on Vagrus has been super busy but very rewarding - in no small thanks to people like you, dear followers, whose contributions and feedback made a lot of things possible for us here at Lost Pilgrims. So let me thank you for everything and wish you very happy holidays on behalf of the whole team! Have fun, hang out with family and friends, and check out the Prologue of Vagrus!

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#2018 #art #followers #team

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