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Location Artwork - Maar Gorad
26 Nov | 10:00 am

I'd sooner go walking in Maar Gorad.

- A common saying in terra supra, meaning 'not a chance'

Not all regions of the northern part of the continent are deserts or arid wasteland, even though those are the most recognizable features as well as the most numerous. One region stands out with its wet, humid atmosphere and its moors that are almost impossible to navigate: Maar Gorad, the Unforgiving Swamp.

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Heroselect (Video)
21 Nov | 10:00 am

This week's video showcases the feature we refer to as 'heroselect', though the people you are selecting from are rarely heroes. Rather, they are your Companions, and you will often be asked to select a certain number of them to take on ventures or segments of missions.
 
In the video, you can see the arena fight Event ask you to select four Companions you take into the fighting pit. After selecting your Companions thusly (and before rejoining the others), Perk tests, combat deployment, and all other effects only calculate with the selected Companions.

The Lost Pilgrims Team

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Our crowdfunding campaign is LIVE at Fig.co. Get instant access to the Alpha build now!

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Wanna get the game as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it! 

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Character Poses - Yrg Worker
19 Nov | 10:00 am

The most common type of Yrg are Workers, so much so, in fact, that most people on the continent equate the Yrg race with these nearly mindless drones. Though there are many more sub-species of these insectoids, the Workers indeed make up the vast majority of hives. With utter disregard for their own safety they build, haul, guard, and explore in the name of the hive. Sometimes workers are abducted by specialized hunters and are made to serve as mounts, beasts of burden, or even arena fodder by the use of crystal magic.

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Enhanced and Extended Sound Effects (Game Design Post)
14 Nov | 10:00 am

One of the great benefits of our successful crowdfunding campaign is being able to expand on parts of the game we felt we were unsatisfied with. One such area was Sound Effects, which was largely (but not exclusively) populated by placeholders up till recently.

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Character Animation - Orc Marauder
12 Nov | 10:00 am

Here's another quick look at one of the new character animations for Vagrus' combat, this time the Orc Marauder's idle animation. Each character is going to have and idle animation (which may or may not have a more active set of movements sporadically appearing while in idle) and an active animation (when it is their turn). As always, expect more such reveals along the way as we are making good progress with adding them.

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The Workforce Feature (video)
07 Nov | 10:00 am

This is just a short video to show you where the 'workforce' stat appears on the crew pane. Selling slaves and sending away workers results in a severe drop in generated 'workforce' and so the comitatus becomes more and more understaffed, incurring serious penalties.

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Character Artwork - Criftaa
05 Nov | 10:00 am

'But guys, there has already been a post about Criftaa. Is this the same?'

'No! And yes! The Criftaa you have seen is from 'Pilgrims of the Wasteland'. She is an enemy there, and a very important one at that. This Criftaa is a companion version of the same person, some 10 years after the events of 'Pilgrims of the Wasteland'.'

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Chart Exploration (Video)
31 Oct | 10:00 am

Your chart is one of your most important tools in Vagrus, and we keep adding to and expanding on it with subsequent builds. Milestone 10 unlocked what we referred to as 'chart exploration', which really means that from now on, Rumors, Passengers, and Codex entries you gain of locations also reveal them on your Chart, adding a whole new depth to hunting for information.

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Enduring Effects (Video)
24 Oct | 10:00 am

Hey everyone,

in this short video we demonstrate one of the added new features, Enduring Effects (long-lasting attributes that help or hinder your comitatus), with the Blessing of Sergorod now appearing in the (redesigned) crew UI. Sharp-eyed viewers can spot other differences as well. We are very excited as we have released a new build to our backers and get closer and closer to that big Open World release. Thank you for all the support!

The Lost Pilgrims Team

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Our crowdfunding campaign is LIVE at Fig.co. Get instant access to the Alpha build now!

--------------------------------------------------

Wanna get the game as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it! 

Fig.co | Steam | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord 

Character Animation - The Congregated
22 Oct | 10:00 am

Another week, another peek at the new animations that are slowly being added to our builds. This time, everyone's favorite Congregated is showcased. A semi-petrified thing like this undead abomination can not move a lot and we tried to capture that rigidness. Later on, we plan to add grey dust that shakes off of it every time it moves.

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