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Project Update - Scouting Updated
27 Aug | 10:00 am

With the previous large update (Codename: Bandage), we have introduced some changes to Scouting on the campaign map and we thought that we should give you a more detailed change log of what exactly happened. These alterations all appear on the Scouting Result UI.

  • A set of colored chevrons now indicate the success or failure state of your scouting in each direction instead of text saying how things went.
  • For each successful scouting, a set of icons appear that indicate what to expect there with chances for each of these outcomes next to the icons. The scroll icon indicates an Event, the axe icon means a crew combat encounter, the compass shows an exploration Task destination (but we'll implement this feature in the future), and the crossed-out circle indicates that nothing happens.
  • For each critical success, you will now get more precise percentages and more detailed information in the case of Events. The blue scroll indicates a priority Event (story-related or fixed local Event), while the golden scroll means a random Event (general or region-specific).
  • Scouting now also provides information about the viability of hunting and foraging on the scouted nodes. Percentages represent the expected chances of such activities on the nodes. The less successful the scouting, the less  accurate the percentages are (with critical success being perfectly accurate).

As you can see, we have been working on making Scouting more desirable for players, as we feel that in its current form it is rather under-used. This is but a first step - we have many more ideas and will hopefully be able to implement them as we go along. Thank you for all the amazing feedback and improvement suggestions you all gave us!

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Character Poses - Murmillo Gladiator
18 Aug | 10:00 am

The murmillo is a heavily armored gladiator with a large scutum (shield) and a gladius (short sword). Modeled after the ancient Roman arena fighters of the same name, these enemies are among the strongest specialized encounters.

Sturdy and resilient with a high Block value, these guys can tough it out in the front lines for long unless you find a way to break their defenses. They are also great at defending their fellow fighters standing next to them due to their Defender combat trait (which provides armor to these allies). The Murmillo combat Skills are as follows:

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#art #gladiator #poses

Project Update - Early Access First Week Experience
06 Aug | 10:00 am

This, too, has come to pass: we entered Early Access with Vagrus on Steam and GOG.com over a week ago. It has been an emotional roller-coaster since, to say the least, and a very exciting experience altogether. In this post, we thought to give you our thoughts on the whole shebang and look into what comes next.

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The new build (v0.5.14) for Vagrus is out on GOG and Steam
31 Jul | 7:00 pm

Patch 0.5.14 - codename: Bandage

- Almost all crash bugs fixed (still chasing one in the companion combat)

- A massive number of performance improvements

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Character Poses - Stinger Scorpion
28 Jul | 10:00 am

Stinger Scorpions are true terrors of the forsaken wastelands of the Riven Realms. You will need a good team of powerful Companions to down one of these skittering beasts. Their high Vitality along with their Armor makes them very tough to beat, and a great Block stat further enhances that Armor. Additionally, some of the creature's Resistances (like Bleed or Impediment) are also exceptionally high - though in turn some others are fairly low (like Fire or Poison). To top it off, Stinger Scorpions are Terrifying, which means most of its enemies will suffer Accuracy penalties when attacking it.

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Project Update - AMA and FAQ
16 Jul | 10:00 am

Lost Pilgrims had an AMA session over on discord where players asked us questions about the game and the studio alike. We had a great time talking to people and decided to compile the questions and answers into a single AMA article for posterity. We also added some very frequently asked questions to the beginning that players or those looking up information on the game might find informative.

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The New Open Access Build (v0.5.11) is OUT!
18 Jun | 10:00 am

Based on the ton of feedback concerning initial difficulty and learning curve, we have listened to you, our players, and implemented Trade Tasks to make the initial experience smoother in the open-world campaign. While there, and because they are deeply intertwined, we also decided to include the brand-new Factions UI and the faction tier system. We were happy to see that everyone who tried it in the preview build loved it and we are also satisfied with the result. To top it off, we also have a long list of adjustments, fixes, and tweaks (see patch notes at the end of this post).

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#patch

Character Artwork - Murmillo
16 Jun | 10:00 am

Murmillo is a gladiator type from ancient Rome, one of the most iconic in fact, so when it came to designing gladiators for the world of Vagrus, there was no question about including one that looks and feels exactly like the real world warrior of the same name. We wanted to change it around a bit to make it compatible with the pseudo-Roman fantasy world, but these changes are subtle at best, like the absence of fish imagery, bronze used for the metal parts due to the rarity of harder metals, as well as a different loincloth and belt.

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#arc #character

Character Poses - Ashlander
09 Jun | 10:00 am

Ashmen, or Ashlanders, are the tribesmen of the Forsaken Waste, an endless desert of grey sand and little else. Yet these nomads make a harsh living off the Qurus, gigantic snail-like creatures, as well as other critters that roam the monotonous wasteland.

When coming face to face with an Ashlander in the game, you can expect a tough huntsman, though by themselves these enemies provide little challenge. In greater numbers they can make use of their supplementary ability, bleed inducing attacks, and ranged capabilities. Their combat skills are:

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#art #creature #poses

Project Update - Home Office
28 May | 10:00 am

As the days of the pandemic continue to drag on, we thought about showing you guys how we've acclimated ourselves to the current situation and have a little tour of each team member's home office space.

First thing first, let me introduce the MVP of the team, Stitch, without whose supervision Szonja's art station would not be the same.

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