SEARCH
We Want You! - For Testing
18 Nov | 10:00 am

The TIME is approaching! We are opening up our Prologue Alpha testing soon, folks!

   - So I can just apply & play the demo before everyone?
   - Well, you get to see the game early but you actually have to test & report bugs. 
   - OK! When?
   - When we get to 1k+ followers on Game Jolt. So go and share this!

Continue reading ...

#prealpha #prologue #testing #2018 #gamejolt #itchio #rpgwatch

Character Design - Part 4
15 Nov | 9:00 am

In Part 3 of our Character Design series, we discussed how a character concept gets to its final artwork state that is placed into the game. In this last part we'll talk about how characters are given stats, skills, and roles in game, especially in combat.

Vagrus has turn-based combat because we wanted to capture the tabletop RPG atmosphere and flow we know so well. It is also a fantasy game which comes with a few expectations of what roles characters fulfill in a party of adventurers. The similarities to DnD and other roleplaygames can surely be seen when observing combat and related character stats. It was along these lines that we designed our heroes (even though few of them are actually heroic) and enemies.

Continue reading ...

#2018 #character #companioncombat #gamedesign #projectupdate

Character Art - Renkailon
13 Nov | 10:00 am

The reveal of our next character marks an important moment in artwork development: Renkailon is the first character who's not going to appear in the Prologue and thus is exclusively created for the main game.

Continue reading ...

#art #character #darkelf #renkailon

Character Design - Part 3
08 Nov | 10:00 am

In the last part of our character design series, we talked about what goes into conceptualizing and designing characters and touched upon how Bazsó came up with distinct the art style for characters and how Szonja raised the bar when working with the majority of them.

Now it's time to discuss what actually happens after the initial phase of concepts and moodboards. Mind you, this will probably have information that is well-known by any graphic designers who work on 2D character art; yet others may find it intriguing.

Continue reading ...

#animation #art #artists #character #projectupdate

We have just crossed 800 followers on GameJolt!
06 Nov | 11:00 am

2 months after our first devlog post about Vagrus yesterday we crossed 800 followers on GameJolt.com!

Huge thank you to Yaprak, Cros (co-founders of Game Jolt) and all our fans on this awesome #indiegame portal!

Continue reading ...

#projectupdate #gamejolt #socialmedia #gameportal #2018

Project update - October 2018
30 Oct | 10:00 am

We posted our last update only six weeks ago but as we have just reached two important milestones, it felt pertinent to share it with you all.

1) We've passed our 1 year anniversary working on the game! We have been pushing so hard in recent weeks that we forgot to take notice - let alone celebrate. So that is something we will have to make up for later this week. :)

Continue reading ...

#2018 #anniversary #prealpha #projectupdate #testing

Character design - Part 2
17 Oct | 2:00 pm

In Character design - Part 1 we talked about the types of characters in Vagrus, focusing especially on Companions and their roles in the game. Now it's time to move onto the topic of what exactly goes into the graphic design phase of these characters.

Continue reading ...

#art #artists #character #gamedesign #projectupdate

Character Artwork - Sadirar Tribal Warrior
09 Oct | 10:00 am

The new enemy character (that can also be an ally sometimes) you can see above is the tribal warrior of the Sadirar. These brave people are trackers, hunters, desert guides, and of course, capable fighters. Their only weapon is a spear, so in combat against tough opponents, they prefer to have superior numbers or support from their elemental shamans; or both.

Continue reading ...

#art #character #sadirar #searingplains #tribal

Location Artwork - Oasis
02 Oct | 10:00 am

A lot of the Riven Realms are endless wastelands and deserts. Yet even in the deadliest of deserts, some life remains; thrives even. Most of that life tends to be found around an oasis.

Continue reading ...

#art #location #oasis #rivenrealms #searingplains

Character Artwork - Elemental Shaman
25 Sep | 10:00 am

The next character to be revealed is another enemy, although this one can often be encountered as a temporary ally as well: the elemental shaman of the Sadirar people.

The ancestors of the Sadirar survived the Calamity in underground vaults and left those several generations after the catastrophe. Upon going back to the surface, they found endless sand dunes, blinding sunlight, and searing temperatures in place of their dense forests and hills. In their hour of despair, however, the Great Spirits spoke to them and guided them to oases in the cruel desert. These spirits have been worshiped by the Sadirar ever since. Each spirit is the embodiment of an element: Fire, Water, Earth, and Air. Those that communicate with the Great Spirits and in turn command these elements are the shamans. The Sadirar are now a nomadic people who thrive in the deserts called the Searing Plains. They rose above cruel barbarism through spirit worship but are far from docile.

Continue reading ...

#art #character #sadirar #shaman #tribal

22232425262728