The Vortex is a prominent point of interest on our chart and takes up a lot of space on our gigantic playable area in game. It has been a static item for a long time but when it came to adding the Deven region, we knew that we had to change that and give players something much better.
So here we are, a little later, looking at the new Vortex, resting our gaze on its forever swirling form. We are very satisfied with the result and hope that you are, too. Let us know what you think!
'Disgusting little runts. Eaters of the dead. Pale vermin. I hereby vow to do all in my power to push them out of your neighborhoods and businesses, to bar them from decent citizens of the Empire, and in the end perhaps even rid this city of their filth altogether.'
- Tribune Septimus Votano of Deven in a speech about Wraiths during his campaign for office
One of the recruitable companions, Criftaa, once a bandit leader, now a bounty hunter, is ready to put an arrow between the eyes of your enemies.
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Even though the Riven Realms do not celebrate anything comparable to Halloween in Fall, we at Lost Pilgrims are ardent fans of the spooky season as well as the celebration at its end. So in that spirit (sorry), let us wish all of you a fantastic All Hallow's Eve!
The Lost Pilgrims Team
'How hasty you are to point out that my people owe allegiance to your Senator. But your petty strife and pitiful intrigues bore us, Imperial, and our allegiance is merely ink on paper, not invoked by blood. We never shared battle, nor feasts, nor kinship. The Senator thought to purchase us with that crude contract but we are Moreldin, descendants of Caladnir Aen Daglunath and the great heroes of the Second Age, the victors of the Forgeheart Massacre, the defenders of the Kavraenar Ziggurath, and scions of Dread Skar'Voran. My kin owes nothing to yours save for the silver already paid as per your sorry little contract. Tell this to your Senator.'
We have hinted at the rehauling of several Combat Skills recently, and we are happy to announce that these improvements made their way into the next build of Vagrus. Moreover, we ended up with many more skills that now work much better or are completely new than we had initially thought. Here are a few of these with some commentary:
Animation sneak peek time! Jhakrae are not known for their great senses or their intelligence. Half-blind and full of attitude, this specimen is sniffing out the next prey it could maul and rip apart.
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One of the most requested additions by our Early Access players has been Companion progression for a while now, and it's no surprise. Being a party-based RPG at its heart, Vagrus has a roster of unique Companions that are your most trusty lieutenants with their own backstories, skills, and personalities. It is only natural that they can become stronger with time and effort - and we have naturally designed this progression system in the beginning, but we held off on adding it because there were a lot of specifics to work out and the EA experience functioned fairly well without it.
and first of all let us thank all of you who shared their views regarding our planned priorities. We took that to heart and worked tirelessly to implement Companion Progression, which includes raising the Prowess cap from two to five, introducing Companion-specific traits that increase stats, and much more.
Specters are malevolent ghosts of the dead that often haunt the forsaken, magically-warped places of the Riven Realms. They are dreaded by most denizens of Xeryn because their ethereal forms are impervious to most damage types and though magic is more abundant than in other settings, it is still beyond the reach of most.