
It’s about time we brought to your attention one of the most insane gangs of them all in our new At the Heart of Ruin DLC, who call themselves the Cleansing Conflagration. This band of murderers and pyromaniacs are just as likely to lob fiery projectiles your way as they are to parley, so if you're a vagrus who relies on persuasion to get what you want, you’ll not find these madmen particularly amenable.


The theme and look of this week’s location reveal for our upcoming DLC, At the Heart of Ruin, is quite different from the previously teased ones, all fiery and desolate. It is true that vagri who brave the Mountains of Fire will mostly traverse a volcanic hellscape replete with peril of the scorching variety, but what lies beneath is also intriguing.


Our aim at Lost Pilgrims is not just to create memorable gaming experiences, but also to introduce you to people who contribute to building our cozy community. Therefore, we have interviewed Ben the Human, who has been streaming Vagrus for a while now and recently arrived at a major milestone by concluding a run with over 250 episodes. This seemed like the perfect opportunity to ask him about his gaming journey and his experience with Vagrus:


One of the more (arguably) cultured scavenger gangs of Varnurud, the Sons of the Mountain, take their name from their dedication to the region’s now-extinct Dwarves, lost to the fiery death that consumed the Dvendar Tharr during the Calamity. Gang members identify with and wish to uphold the great Dwarven legacy that they would say echoes through the ages.


After revealing our trailer for ‘At the Heart of Ruin’, our second region DLC, we’re now ready to share a little more about the new realm you will be able to explore. The first area we’ll look at here is Varnurud, which is one of the traversable parts of the great Mountains of Fire. As harsh and unforgiving as it is, most vagri will spend a great deal of their time here, as they navigate searing magma flows and the seemingly endless hordes of madmen who run roughshod over it.


Fellow vagri,
2024 is coming to its inevitable end and so we are closing the books on this year’s adventures as well. For this occasion, we thought we’d look back on the past year and list some of the things that happened around Vagrus before signing off.
We kicked off 2024 with a post about our plans for the year. In retrospect, wanting to release smaller bits of content at intervals while developing two very content-heavy DLCs with our tiny writing team was wishful thinking. Why it did not exactly pan out like that also involved a lot of other factors, like the many, many other aspects of the game we’ve worked hard to improve. Also, it seems that there’s no such thing as “smaller bits of content” when it comes to Vagrus. With millions of words worth of written content behind us, everything is interconnected and adding things can be very tricky. Also, players now expect meaty additions, so just any odd small story just won’t cut it. Still, this effort gave us Clandestine, so it was not in vain.

Vagri! We’re sure many of you’ve been waiting for more information about our next DLC (shaping up to be expansion-sized once again) and the time has come to deliver just that – in the form of a special story trailer we’re excited to share:
So, there you have it. Some exposition delivered by award-winning voice actor Phil Rowe, along with a title reveal and the year of release. Although the latter is fairly vague, we can already say that we are aiming for the first half of 2025, as we’ve been working on it very diligently for months now. There’s still a lot to go, but we’re making good progress and we’re very satisfied with how it’s shaping up. Can you guess where it’ll be set? There are quite a few indicators, we think.


This week’s update addresses several issues, removes the much criticized Chinese and Japanese machine translations and features some Quality of Life optimizations. Alongside this, we are continuing to work hard on our coming DLC, and will endeavor to share more about it as we progress.
Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.


As most of you are aware, we use a video – meant as a kind of introduction to Vagrus – at the top of our store page. While this feature is exclusive to Steam, we have been meaning to replace it with a more up-to-date version for a while now. The old one with Kormakr was a fine video, but a lot has changed about the game since its creation, be they options available to a comitatus, the UI, and even content.


Well, one lost pilgrim to be precise. On 7th September, I was fortunate to have participated in Fighting Fantasy Fest 5 in the UK, representing Lost Pilgrims there in exhibiting the City of Thieves graphic novel I’ve been working on with Chameleon Comix’s founder Gyula Szűcs and mega-talented graphic artist Krisztián Balla. We met and chatted with a lot of enthusiastic Fighting Fantasy fans, encountered living legends, listened to intriguing talks, and saw a ton of cool stuff, including the new gamebook The Dungeon on Blood Island by Sir Ian Livingstone himself.
