
After a road that was almost as long and arduous as that of Kharandar and his merry band of explorers, we have finally reached our destination: the closing chapter of the Expedition storyline is now available to all owners of At the Heart of Ruin! The free content is accompanied by a slew of performance improvements and tweaks, which we believe, improve the games significantly.


This week’s update brings the chunky penultimate chapter in the Expedition storyline – a series of free updates that expand At the Heart of Ruin. The action and the drama really ramps up in this one, and the intrepid vagri accompanying Kharandar’s folks in their journey into the forsaken core of the fallen Dwarven kingdom will have to make some really tough decisions. Although one last part is still missing to conclude the storyline, the expedition is now closer to its destination than ever before, tensions are mounting, while the terror and discoveries of the forgotten western coast will shake even the most stalwart of explorers.


Vagri!
Today, Vagrus – The Riven Realms is on Steam’s Daily Deal, a prestigious spot that games rarely get to occupy, but it also has a new release of cosmetics and a beefy update with the continuation of the Expedition storyline, as well as some extras added to our Patronage Pack and OST as well. Last but not least, scroll down for a giveaway we’re conducting to get digital keys for Vagrus or its DLCs!


We’re back and we've got news to share! First, our ‘Cultured’ Support Pack is approaching its release, and second, we’re updating our official soundtrack (OST) very soon, which will then include tracks from our At the Heart of Ruin expansion. Additionally, we’ll also be updating our Patronage Pack, which will now include wallpaper pieces from Sunfire and Moonshadow, Old Acquaintances, and At the Heart of Ruin.


Well, one lost pilgrim to be precise. On 7th September, I was fortunate to have participated in Fighting Fantasy Fest 5 in the UK, representing Lost Pilgrims there in exhibiting the City of Thieves graphic novel I’ve been working on with Chameleon Comix’s founder Gyula Szűcs and mega-talented graphic artist Krisztián Balla. We met and chatted with a lot of enthusiastic Fighting Fantasy fans, encountered living legends, listened to intriguing talks, and saw a ton of cool stuff, including the new gamebook The Dungeon on Blood Island by Sir Ian Livingstone himself.


Hey everyone, a quick recap of the patch/fix that went live during the weekend can be found here. Hopefully, the more egregious errors have been squashed, now onto the smaller ones as well as the upcoming content development before the year closes out. :)
New/Updated Features:
Bug Fixes:


Hi Folks,
Thank you for all the feedback you shared with us in the last few weeks! This was immensely useful from the smallest bug reports to the super-ambitious ideas on how to turn Vagrus into a AAA title [thanks for crediting so grand a potential to our tiny team], and we appreciate you taking the time to help us with your insights.


Patch 0.5.14 - codename: Bandage
- Almost all crash bugs fixed (still chasing one in the companion combat)
- A massive number of performance improvements




A lot has happened since our last project post where we looked back on 2018 as a sort of a year assessment.
Prologue
We finished the year with releasing the Prologue section of Vagrus just around Christmas. Our hopes were high and the results were... even better! Let's delve into the details.
#2019 #crowdfunding #gameportals #projectupdate #socialmedia
